#include #include #include forward activate(); forward level_1(playerid,bomb); forward level_2(playerid,bomb); forward level_3(playerid,bomb); forward level_4(playerid,bomb); forward level_5(playerid,bomb); forward level_6(playerid,bomb); forward level_7(playerid,bomb); forward level_8(playerid,bomb); forward level_9(playerid,bomb); forward level_10(playerid,bomb); public activate() { SetTimer("level_1", 50, 0 ); SetTimer("level_2", 100, 0 ); SetTimer("level_3", 150, 0 ); SetTimer("level_4", 200, 0 ); SetTimer("level_5", 250, 0 ); SetTimer("level_6", 300, 0 ); SetTimer("level_7", 350, 0 ); SetTimer("level_8", 400, 0 ); SetTimer("level_9", 450, 0 ); SetTimer("level_10", 500, 0 ); } public OnFilterScriptInit() { print(" Firework v1 by asd123 aka cucYa LOADED ^__^"); SetTimer("activate",500,1); return 1; } //level 1 public level_1(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 2 public level_2(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 3 public level_3(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 4 public level_4(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 5 public level_5(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 6 public level_6(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 7 public level_7(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 8 public level_8(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 9 public level_9(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;} //level 10 public level_10(playerid, bomb){CreateExplosion( 2323.6433+random(20),1283.1622+random(20),97.5855+random(20), 7, 1); return 1;}