public OnPlayerDeath(playerid, killerid, reason) { new name[MAX_PLAYER_NAME]; new string[256]; new victimteam; new Float:px,Float:py,Float:pz; new killerteam; PlayerBlindfolded[playerid] = 0; TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); SetPlayerVirtualWorld(playerid, 0); victimteam = gTeam[playerid]; killerteam = gTeam[killerid]; gPlayerSpawned[playerid] = 0; GetPlayerName(playerid, name, sizeof(name)); PlayerInfo[playerid][pLocal] = 255; GetPlayerPos(playerid, px, py, pz); if(killerid != 255) { if(GetPlayerState(killerid) == 2) { SendClientMessage(killerid, COLOR_YELLOW, "DriveBy Kill, dont abuse it, On foot gets you $$$!"); return 1; } } if((reason == 8) || (reason == 9) || (reason == 16) || (reason == 26) || (reason == 28) || (reason == 32) || (reason == 35) || (reason == 36) || (reason == 38) || (reason == 39) || (reason == 40) || (reason == 42)) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(kstring, 128, "AdmWarning: [%d]%s just killed a player [id:%d] with an unscripted weapon. (%d)",killerid,kickname,playerid,reason); ABroadCast(COLOR_YELLOW,kstring,1); printf("%s", kstring); format(kstring, 128, "AdmWarning: [%d]%s is locked! Teleport to him",killerid,kickname); ABroadCast(COLOR_YELLOW,kstring,1); SendClientMessage(killerid, COLOR_RED, "Your account has been locked!"); SendClientMessage(killerid, COLOR_YELLOW, " DO NOT MOVE, YOU WILL BE PERMANETLY BANNED! "); PlayerInfo[killerid][pLocked] = 1; TogglePlayerControllable(killerid, 0); ResetPlayerWeapons(killerid); } } if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11) { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } new caller = Mobile[playerid]; if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, " The line just went dead...."); CellTime[caller] = 0; CellTime[playerid] = 0; Mobile[caller] = 255; } Mobile[playerid] = 255; CellTime[playerid] = 0; } ClearCrime(playerid); if(GettingCK[playerid] < 999 || OnCK[playerid] < 999) { if(IsPlayerConnected(killerid)) { if(GettingCK[killerid] < 999 || OnCK[playerid] < 999) { new killer[MAX_PLAYER_NAME]; new dier[MAX_PLAYER_NAME]; GetPlayerName(playerid, dier, sizeof(dier)); GetPlayerName(killerid, killer, sizeof(killer)); format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier); CKLog(string); PlayerInfo[playerid][pCK] = 1; if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; } else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; } if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; } else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; } KickPlayer[playerid] = 1; } } } if(PlayerInfo[playerid][pHeadValue] > 0) { if(IsPlayerConnected(killerid)) { if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8) { if(GoChase[killerid] == playerid) { ConsumingMoney[killerid] = 1; new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); PlayerInfo[killerid][pCash] += 30 + PlayerInfo[playerid][pHeadValue]; format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]); SendFamilyMessage(8, COLOR_YELLOW, string); PlayerInfo[playerid][pHeadValue] = 0; GotHit[playerid] = 0; GetChased[playerid] = 999; GoChase[killerid] = 999; } } } } if(killerteam >=3) //civs and factions { if(IsPlayerConnected(killerid)) { if(reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } } if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills]++; } if (victimteam >= 3 && PlayerInfo[playerid][pWantedLevel] > 0 && killerteam == 2) { PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pArrested] += 1; PlayerInfo[playerid][pJailTime] = (((PlayerInfo[playerid][pWantedLevel])*(300))+300); JailPrice[playerid] = (((PlayerInfo[playerid][pWantedLevel])*(50))+150); PlayerInfo[playerid][pWantedLevel] = 0; format(string, sizeof(string), "* You are in Jail for %d Seconds because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime]); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "* Your bail is set to $%d", JailPrice[playerid]); SendClientMessage(playerid, COLOR_LIGHTRED, string); SendClientMessage(playerid, COLOR_LIGHTRED, "* Type in \"/bail\" to pay the bail"); SetPlayerFree(playerid,killerid, "Got Killed"); WantLawyer[playerid] = 1; } killerid = INVALID_PLAYER_ID; SetPlayerColor(playerid,COLOR_GRAD2); //if(GetPlayerMoney(playerid)>100){GivePlayerMoney(playerid, 100);} //else{GivePlayerMoney(playerid, 50);} return 1; }