import Blender from Blender import NMesh, Material, Window editmode = Window.EditMode() # are we in edit mode? If so ... if editmode: Window.EditMode(0) # leave edit mode before getting the mesh object = Blender.Object.GetSelected()[0] me=object.getData() for v in me.verts: # loop the list of vertices v.uvco.x *= 2.5 # multiply the coordinates v.uvco.y *= 5.0 print"o" v.uvco.z *= 2.5 me.update() # update the real mesh in Blender if editmode: Window.EditMode(1) # optional, just being nice