import Blender from Blender import NMesh, Material, Window editmode = Window.EditMode() # are we in edit mode? If so ... if editmode: Window.EditMode(0) # leave edit mode before getting the mesh object = Blender.Object.GetSelected()[0] me=object.getData() for f in me.faces: # loop the list of faces print "original coords", f.uv f.uv = [(0,0),(0,1),(1,1),(1,0)] print "new coords", f.uv me.update() # update the real mesh in Blender if editmode: Window.EditMode(1) # optional, just being nice