//============================die Includes====================================== #include #include #include #include //==============================FARBEN DEFINES================================== #define COLOR_BLUE 0x0000FFAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_PURPLE 0x9900FFAA #define COLOR_BROWN 0x993300AA #define COLOR_ORANGE 0xFF9933AA #define COLOR_CYAN 0x99FFFFAA #define COLOR_TAN 0xFFFFCCAA #define COLOR_PINK 0xFF66FFAA #define COLOR_KHAKI 0x999900AA #define COLOR_LIME 0x99FF00AA #define COLOR_BLACK 0x000000AA #define COLOR_TURQ 0x00A3C0AA #define COLOR_BLUE 0x0000FFAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_PURPLE 0x9900FFAA #define COLOR_BROWN 0x993300AA #define COLOR_ORANGE 0xFF9933AA #define COLOR_CYAN 0x99FFFFAA #define COLOR_TAN 0xFFFFCCAA #define COLOR_PINK 0xFF66FFAA #define COLOR_KHAKI 0x999900AA #define COLOR_LIME 0x99FF00AA #define COLOR_BLACK 0x000000AA #define COLOR_TURQ 0x00A3C0AA #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //========================die news============================================== new Door_Marleen1; new Door_Marleen2; forward MoneyTimer(); //=====================START==================================================== #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Hier kommt nur was hin wenn es ein Filterscript sein soll"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n--------------------------------------"); print(" Huser+Tore von Marleen"); print("--------------------------------------\n"); } #endif public OnGameModeInit() { SetGameModeText("Testen xD"); AddPlayerClass(93,2910.0610,-1624.7068,11.0469,76.9945,0,0,0,0,0,0); // Marleen AddHouse(0, 3105.806640, -1977.154785, 142.468490, 1298.991821, -795.448547, 1084.007812, 5000000, 1000000, 5); CreateObject(5008, 3077.375732, -1999.825317, 140.034088, 0.0000, 0.0000, 258.7500); CreateObject(3749, 3033.857666, -2024.666870, 146.126877, 0.0000, 0.0000, 258.7500); CreateObject(8148, 3033.381592, -1932.130981, 143.361740, 0.0000, 0.0000, 348.7500); CreateObject(8151, 3105.088623, -1900.828125, 144.635117, 0.0000, 0.0000, 348.7500); CreateObject(8151, 3072.493652, -2082.895996, 144.635117, 0.0000, 0.0000, 258.7500); CreateObject(8151, 3039.878906, -2068.632813, 144.635117, 0.0000, 0.0000, 168.7501); CreateObject(987, 3018.285400, -2028.018188, 140.268463, 0.0000, 0.0000, 348.7500); CreateObject(987, 3024.003418, -2014.055420, 140.268463, 0.0000, 0.0000, 348.7500); CreateObject(987, 3016.183838, -2005.828125, 140.260712, 0.0000, 0.0000, 315.0000); CreateObject(986, 3018.553223, -2028.358643, 141.979126, 0.0000, 0.0000, 348.7500); CreateObject(8148, 3116.093994, -2006.098267, 143.369492, 0.0000, 0.0000, 348.7500); CreateObject(7956, 3092.115479, -1953.128906, 141.672821, 0.0000, 0.0000, 281.2500); CreateObject(8040, 3071.624023, -1831.532715, 140.559784, 0.0000, 0.0000, 258.7500); CreateObject(8841, 3111.257324, -1935.220581, 143.594696, 0.0000, 0.0000, 78.7500); CreateObject(8841, 3085.197266, -1929.493896, 143.594696, 0.0000, 0.0000, 78.7500); CreateObject(3313, 3109.635742, -1971.751709, 143.120972, 0.0000, 0.0000, 348.7500); CreateObject(3314, 3105.235596, -2016.275269, 141.261597, 0.0000, 0.0000, 168.7500); CreateObject(3315, 3073.145508, -2009.990601, 141.261597, 0.0000, 0.0000, 168.7500); CreateObject(3312, 3085.827148, -1967.103882, 143.208313, 0.0000, 0.0000, 78.7500); CreateObject(5711, 3073.872070, -2034.479858, 143.745636, 0.0000, 0.0000, 78.7500); CreateObject(5837, 3039.474121, -2032.561523, 141.985962, 0.0000, 0.0000, 168.7500); CreateObject(5837, 3042.306641, -2017.532715, 141.985962, 0.0000, 0.0000, 348.7500); CreateObject(4141, 3037.501953, -2081.302246, 151.318619, 0.0000, 0.0000, 258.7500); CreateObject(967, 3101.529297, -2085.416748, 140.268463, 0.0000, 0.0000, 258.7500); CreateObject(3436, 3038.917480, -1979.011353, 145.946747, 0.0000, 0.0000, 78.7500); CreateObject(3469, 3067.167236, -2088.409668, 143.383759, 0.0000, 0.0000, 348.7500); Door_Marleen1 = CreateObject(7657, 3035.301025, -2025.323730, 141.985306, 0.0000, 0.0000, 258.7500);//Door1 Door_Marleen2 = CreateObject(7657, 3110.281006, -2083.676270, 145.337738, 0.0000, 0.0000, 348.7500);//Door2 SetTimer("MoneyTimer", 2*1000, 1); return 1; } public OnGameModeExit() { return 1; } public MoneyTimer() { for(new i=0; i