GetXYOnSideOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance) { new Float:a; GetVehiclePos(vehicleid, x, y, a); GetVehicleZAngle(vehicleid, a); floatadd(degrees, 90.0); x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); return 1; }