DSPK V03.00 Furcadia (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (168,179), or to someplace nearby if it's occupied. (0:19) When somebody uses object type 0, (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1. (5:204) emitloud message {%x} to everyone on the map. (3:4) within the rectangle (166,177) - (170,182), (5:4) place object type 0. (3:500) at a random spot within the rectangle (168,180) - (168,181), (5:4) place object type 9. (0:32) When a furre says something with {abcxyz} in it, (5:314) set variable %obj to the number the triggering furre just said. (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %obj. *Endtriggers* 8888 *Endtriggers*