#include // this is a test to try and make a menu #defined FILTERSCRIPT #define COLOR_BLUE 0x0000BBAA #define COLOR_BLIGHT 0x789EFFFF #define COLOR_RED 0xFF0000FF #define COLOR_GREEN 0x00FF00FF new Menu:teleportmenu; teleportmenu = createmenu(telelport",2, 200.0, 100.0, 150.0, 150.0); CreateMenu(teleport, 2, 200.0, 100.0, 150.0, 150.0); { AddMenuItem(teleprtmenu, 0, "star tower"); AddMenuItem(teleprtmenu, 0, "mount chillad"); AddMenuItem(teleprtmenu, 0, "grove street"); AddMenuItem(teleprtmenu, 0, "LV Airport"); AddMenuItem(teleprtmenu, 0, "4 dragons casino"); AddMenuItem(teleprtmenu, 0, "LS Airport"); } new menu:Currentmenu = getplayermenu(playerid); } if (currentmenu == teleportmenu) { { ... } switch (0) { case 0: //star tower { SetPlayerPos(playerid, 1467.048, -1342.356, 15); SetPlayerAngle(playerid, 0); sendclientmessage(playerid, COLOR_BLIGHT, "Welcome to Star Tower"); } case 1: //mount chillad { SetPlayerPos(playerid, -2370.609, -2195.441, 15); SetPlayerAngle(playerid, 0); sendclientmessage(playerid, COLOR_BLUE, "Welcome to mount chillad"); } case 2: //grove street { SetPlayerPos(playerid, 2470.997, -1677.914, 15); SetPlayerAngle(playerid, 0); sendclientmassage(playerid, COLOR_RED, "Welcome to grove street"); } case 3: //LV Airport { SetPlayerPos(playerid, 1689.259, 1442.31, 15); SetPlayerAngle(playerid, 0); sendclinetmessage(playerid, COLOR_GREEN, "Welcome to LV Airport planes on airstrip"); } case 4: //4 dragons casion { SetPlayerPos(playerid, 2021.171, 1036.163, 15); SetPlayerAngle(playerid, 0); sendclinetmessage(playerid, COLOR_RED, "Welcome to the 4 dragons casion" } case 5: // LS Airport { SetPlayerPos(playerid, 1961.417, -2179.277, 15); SetPlayerAngle(playerid, 0); sendclinetmessage(playerid, COLOR_BLIGHT, "Welcome to LS Airport" { if (strcmp (cmdtext, "/teleport", true) == 0) } { ShowMenuForPlayer (teleportmenu, playerid); return 1; } #endif