# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=192.168.1.102 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=192.168.1.102 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.1.102 # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # The Loginserver host and port LoginPort=9014 LoginHost=192.168.1.102 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info