if(strfind(name,"C4",true) != -1) { switch(pickupid) { case 1: { SetPlayerArmour(playerid,100.0); } case 2: { GivePlayerWeapon(playerid,16,8); } case 3: { GivePlayerWeapon(playerid,26,10); } case 4: { GivePlayerWeapon(playerid,28,60); } } } if(strfind(name,"Cnipil",true) != -1) { switch(pickupid) { case 5: { SetPlayerArmour(playerid,100.0); } case 6: { GivePlayerWeapon(playerid,28,60); } case 7: { GivePlayerWeapon(playerid,26,10); } case 8: { GivePlayerWeapon(playerid,18,8); } } } if(strfind(name,"Corleone",true) != -1) { switch(pickupid) { case 9: { SetPlayerArmour(playerid,100.0); } case 10: { GivePlayerWeapon(playerid,28,60); } case 11: { GivePlayerWeapon(playerid,31,80); } case 12: { GivePlayerWeapon(playerid,16,8); } } } if(strfind(name,"CranK",true) != -1) { switch(pickupid) { case 13: { SetPlayerArmour(playerid,100.0); } case 14: { GivePlayerWeapon(playerid,26,10); } case 15: { GivePlayerWeapon(playerid,28,60); } case 16: { GivePlayerWeapon(playerid,16,8); } } } if(strfind(name,"IDF",true) != -1 || strfind(name,"Neon",true) != -1) { switch(pickupid) { case 17: { SetPlayerArmour(playerid,100.0); } case 18: { GivePlayerWeapon(playerid,26,10); } case 19: { GivePlayerWeapon(playerid,28,60); } case 20: { GivePlayerWeapon(playerid,16,8); } case 21: { SetPlayerArmour(playerid,100.0); } case 22: { GivePlayerWeapon(playerid,26,10); } case 23: { GivePlayerWeapon(playerid,28,60); } case 24: { GivePlayerWeapon(playerid,16,8); } } } if(strfind(name,"kill",true) != -1) { switch(pickupid) { case 25: { SetPlayerArmour(playerid,100.0); } case 26: { GivePlayerWeapon(playerid,28,60); } case 27: { GivePlayerWeapon(playerid,16,8); } case 28: { GivePlayerWeapon(playerid,26,10); } } } if(strfind(name,"MATRIX",true) != -1 || strfind(name,"Hyper",true) != -1) { switch(pickupid) { case 29: { SetPlayerArmour(playerid,100.0); } case 30: { GivePlayerWeapon(playerid,26,10); } case 31: { GivePlayerWeapon(playerid,28,60); } case 32: { GivePlayerWeapon(playerid,16,8); } case 33: { SetPlayerHealth(playerid,100.0); } case 34: { SetPlayerArmour(playerid,100.0); } case 35: { GivePlayerWeapon(playerid,27,10); } case 36: { GivePlayerWeapon(playerid,18,8); } case 37: { GivePlayerWeapon(playerid,29,60); } } } if(strfind(name,"nyg",true) != -1) { switch(pickupid) { case 38: { SetPlayerArmour(playerid,100.0); } case 39: { GivePlayerWeapon(playerid,26,10); } case 40: { GivePlayerWeapon(playerid,28,60); } case 41: { GivePlayerWeapon(playerid,16,8); } } } if(strfind(name,"PoD",true) != -1) { switch(pickupid) { case 42: { SetPlayerArmour(playerid,100.0); } case 43: { GivePlayerWeapon(playerid,28,60); } case 44: { GivePlayerWeapon(playerid,16,8); } case 45: { GivePlayerWeapon(playerid,31,80); } } } if(strfind(name,"TpM",true) != -1) { switch(pickupid) { case 46: { GivePlayerWeapon(playerid,26,10); } case 47: { GivePlayerWeapon(playerid,28,60); } case 48: { SetPlayerArmour(playerid,100.0); } case 49: { GivePlayerWeapon(playerid,16,8); } } } if(strfind(name,"TNT",true) != -1) { switch(pickupid) { case 50: { SetPlayerArmour(playerid,100.0); } case 51: { GivePlayerWeapon(playerid,26,10); } case 52: { GivePlayerWeapon(playerid,28,60); } case 53: { GivePlayerWeapon(playerid,16,8); } } } if(strfind(name,"SaR",true) != -1) { switch(pickupid) { case 54: { SetPlayerArmour(playerid,100.0); } case 55: { GivePlayerWeapon(playerid,32,60); } case 56: { GivePlayerWeapon(playerid,26,10); } case 57: { GivePlayerWeapon(playerid,16,8); } } } if(strfind(name,"zip",true) != -1) { switch(pickupid) { case 58: { GivePlayerWeapon(playerid,28,60); } case 59: { SetPlayerArmour(playerid,100.0); } case 60: { GivePlayerWeapon(playerid,18,8); } case 61: { GivePlayerWeapon(playerid,26,10); } } } if(strfind(name,"KnD",true) != -1 || strfind(name,"GiP",true) != -1) { switch(pickupid) { case 62: { GivePlayerWeapon(playerid,25,10); } case 63: { GivePlayerWeapon(playerid,32,60); } case 64: { SetPlayerHealth(playerid,100.0); } case 65: { GivePlayerWeapon(playerid,29,60); } case 66: { GivePlayerWeapon(playerid,16,8); } case 67: { GivePlayerWeapon(playerid,30,80); } case 68: { SetPlayerArmour(playerid,100.0); } case 69: { GivePlayerWeapon(playerid,27,10); } case 70: { GivePlayerWeapon(playerid,29,60); } case 71: { GivePlayerWeapon(playerid,18,8); } } } if(strfind(name,"gmR",true) != -1) { switch(pickupid) { case 72: { SetPlayerArmour(playerid,100.0); } case 73: { GivePlayerWeapon(playerid,28,500); } case 74: { GivePlayerWeapon(playerid,26,100); } case 75: { GivePlayerWeapon(playerid,16,10); } } }