Agility $c1(Barbarian:) $c2($bytes($ceil($calc(%2lvl / 153.2)),b)) $c1(Brimhaven:) $c2($bytes($ceil($calc(%2lvl / 240)),b)) $c1(Penguin:) $c2($bytes($ceil($calc(%2lvl / 540)),b)) $c1(Werewolf:) $c2($bytes($ceil($calc(%2lvl / 540)),b)) $c1(Wilderness:) $c2($bytes($ceil($calc(%2lvl / 571.4)),b)) $c1(Ape atoll:) $c2($bytes($ceil($calc(%2lvl / 580)),b)) $c1(Pyramid:) $c2($bytes($ceil($calc(%2lvl / 1014)),b)) $c1(Dorgesh-kaan:) $c2($bytes($ceil($calc(%2lvl / 2750)),b)) Attack $c1(Cave horror:) $c2($bytes($ceil($calc(%2lvl / (4 * 55))),b)) $c1(Ankou:) $c2($bytes($ceil($calc(%2lvl / (4 * 65))),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(%2lvl / (4 * 90))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Nechryael:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(%2lvl / (4 * 111))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(%2lvl / (4 * 120))),b)) $c1(Waterfiend:) $c2($bytes($ceil($calc(%2lvl / (4 * 128))),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(%2lvl / (4 * 150))),b)) $c1(Iron dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 165))),b)) $c1(Steel dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 210))),b)) Construction $c1(Limestone brick:) $c2($bytes($ceil($calc(%2lvl / 20)),b)) $c1(Plank:) $c2($bytes($ceil($calc(%2lvl / 29)),b)) $c1(Oak plank:) $c2($bytes($ceil($calc(%2lvl / 60)),b)) $c1(Teak plank:) $c2($bytes($ceil($calc(%2lvl / 90)),b)) $c1(Mahogany plank:) $c2($bytes($ceil($calc(%2lvl / 140)),b)) Cooking $c1(Trout:) $c2($bytes($ceil($calc(%2lvl / 70)),b)) $c1(Salmon:) $c2($bytes($ceil($calc(%2lvl / 90)),b)) $c1(Tuna:) $c2($bytes($ceil($calc(%2lvl / 100)),b)) $c1(Lobster:) $c2($bytes($ceil($calc(%2lvl / 120)),b)) $c1(Swordfish:) $c2($bytes($ceil($calc(%2lvl / 140)),b)) $c1(Monkfish:) $c2($bytes($ceil($calc(%2lvl / 150)),b)) $c1(Shark:) $c2($bytes($ceil($calc(%2lvl / 210)),b)) $c1(Wild pie:) $c2($bytes($ceil($calc(%2lvl / 240)),b)) $c1(Curry:) $c2($bytes($ceil($calc(%2lvl / 280)),b)) Crafting $c1(Coif:) $c2($bytes($ceil($calc(%2lvl / 37)),b)) $c1(Gold amulet:) $c2($bytes($ceil($calc(%2lvl / 30)),b)) $c1(Dragonstone amulet:) $c2($bytes($ceil($calc(%2lvl / 100)),b)) $c1(Onyx amulet:) $c2($bytes($ceil($calc(%2lvl / 165)),b)) $c1(Glass orb:) $c2($bytes($ceil($calc(%2lvl / 52.5)),b)) $c1(Air battlestaff:) $c2($bytes($ceil($calc(%2lvl / 137.5)),b)) $c1(Green d'leather:) $c2($bytes($ceil($calc(%2lvl / 62)),b)) $c1(Blue d'leather:) $c2($bytes($ceil($calc(%2lvl / 70)),b)) $c1(Red d'leather:) $c2($bytes($ceil($calc(%2lvl / 78)),b)) $c1(Black d'leather:) $c2($bytes($ceil($calc(%2lvl / 86)),b)) Defence $c1(Cave horror:) $c2($bytes($ceil($calc(%2lvl / (4 * 55))),b)) $c1(Ankou:) $c2($bytes($ceil($calc(%2lvl / (4 * 65))),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(%2lvl / (4 * 90))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Nechryael:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(%2lvl / (4 * 111))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(%2lvl / (4 * 120))),b)) $c1(Waterfiend:) $c2($bytes($ceil($calc(%2lvl / (4 * 128))),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(%2lvl / (4 * 150))),b)) $c1(Iron dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 165))),b)) $c1(Steel dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 210))),b)) Farming $c1(Papaya tree:) $c2($bytes($ceil($calc(%2lvl / 6390.4)),b)) $c1(Palm tree:) $c2($bytes($ceil($calc(%2lvl / 10510.1)),b)) $c1(Yew tree:) $c2($bytes($ceil($calc(%2lvl / 7160.9)),b)) $c1(Magic tree:) $c2($bytes($ceil($calc(%2lvl / 13914.8)),b)) $c1(Calquat:) $c2($bytes($ceil($calc(%2lvl / 12516.5)),b)) $c1(Spirit tree:) $c2($bytes($ceil($calc(%2lvl / 19501.3)),b)) Firemaking $c1(Logs:) $c2($bytes($ceil($calc(%2lvl / 40)),b)) $c1(Oak logs:) $c2($bytes($ceil($calc(%2lvl / 60)),b)) $c1(Willow logs:) $c2($bytes($ceil($calc(%2lvl / 90)),b)) $c1(Maple logs:) $c2($bytes($ceil($calc(%2lvl / 135)),b)) $c1(Yew logs:) $c2($bytes($ceil($calc(%2lvl / 202.5)),b)) $c1(Magic logs:) $c2($bytes($ceil($calc(%2lvl / 303.8)),b)) $c1(Dorgeshuun light orb:) $c2($bytes($ceil($calc(%2lvl / 1000)),b)) Fishing $c1(Trout:) $c2($bytes($ceil($calc(%2lvl / 50)),b)) $c1(Salmon:) $c2($bytes($ceil($calc(%2lvl / 70)),b)) $c1(Tuna:) $c2($bytes($ceil($calc(%2lvl / 80)),b)) $c1(Lobster:) $c2($bytes($ceil($calc(%2lvl / 90)),b)) $c1(Swordfish:) $c2($bytes($ceil($calc(%2lvl / 100)),b)) $c1(Shark:) $c2($bytes($ceil($calc(%2lvl / 110)),b)) $c1(Monkfish:) $c2($bytes($ceil($calc(%2lvl / 120)),b)) Fletching $c1(Arrow shafts (15):) $c2($bytes($ceil($calc(%2lvl / 5)),b)) $c1(Adamant bolts:) $c2($bytes($ceil($calc(%2lvl / 7)),b)) $c1(Willow longbow(u):) $c2($bytes($ceil($calc(%2lvl / 41.5)),b)) $c1(Maple longbow(u):) $c2($bytes($ceil($calc(%2lvl / 58.3)),b)) $c1(Yew longbow(u):) $c2($bytes($ceil($calc(%2lvl / 75)),b)) $c1(Magic longbow(u):) $c2($bytes($ceil($calc(%2lvl / 91.5)),b)) $c1(Yew longbow:) $c2($bytes($ceil($calc(%2lvl / 150)),b)) $c1(Magic longbow:) $c2($bytes($ceil($calc(%2lvl / 183)),b)) Herblore $c1(Serum 207:) $c2($bytes($ceil($calc(%2lvl / 50)),b)) $c1(Prayer restore:) $c2($bytes($ceil($calc(%2lvl / 87.5)),b)) $c1(Super attack:) $c2($bytes($ceil($calc(%2lvl / 100)),b)) $c1(Super antipoison:) $c2($bytes($ceil($calc(%2lvl / 106.3)),b)) $c1(Super energy:) $c2($bytes($ceil($calc(%2lvl / 117.5)),b)) $c1(Super strength:) $c2($bytes($ceil($calc(%2lvl / 125)),b)) $c1(Super restore:) $c2($bytes($ceil($calc(%2lvl / 142.5)),b)) $c1(Super defence:) $c2($bytes($ceil($calc(%2lvl / 150)),b)) $c1(Ranging potion:) $c2($bytes($ceil($calc(%2lvl / 162.5)),b)) $c1(Magic potion:) $c2($bytes($ceil($calc(%2lvl / 172.5)),b)) $c1(Saradomin brew:) $c2($bytes($ceil($calc(%2lvl / 180)),b)) Hitpoints $c1(Cave horror:) $c2($bytes($ceil($calc(%2lvl / ((4 * 55) / 3))),b)) $c1(Aviansie:) $c2($bytes($ceil($calc(%2lvl / ((4 * 63) / 3))),b)) $c1(Ankou:) $c2($bytes($ceil($calc(%2lvl / ((4 * 65) / 3))),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(%2lvl / ((4 * 90) / 3))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(%2lvl / ((4 * 105) / 3))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(%2lvl / ((4 * 105) / 3))),b)) $c1(Nechryael:) $c2($bytes($ceil($calc(%2lvl / ((4 * 105) / 3))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(%2lvl / ((4 * 111) / 3))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(%2lvl / ((4 * 120) / 3))),b)) $c1(Waterfiend:) $c2($bytes($ceil($calc(%2lvl / ((4 * 128) / 3))),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(%2lvl / ((4 * 150) / 3))),b)) $c1(Iron dragon:) $c2($bytes($ceil($calc(%2lvl / ((4 * 165) / 3))),b)) $c1(Steel dragon:) $c2($bytes($ceil($calc(%2lvl / ((4 * 210) / 3))),b)) Hunter $c1(Dragon impling:) $c2($bytes($ceil($calc(%2lvl / 75)),b)) $c1(Dark kebbit:) $c2($bytes($ceil($calc(%2lvl / 132)),b)) $c1(Dashing kebbit:) $c2($bytes($ceil($calc(%2lvl / 156)),b)) $c1(Sabre-toothed kebbit:) $c2($bytes($ceil($calc(%2lvl / 200)),b)) $c1(Red chinchompa:) $c2($bytes($ceil($calc(%2lvl / 265)),b)) $c1(Red salamander:) $c2($bytes($ceil($calc(%2lvl / 272)),b)) $c1(Imp-in-a-box:) $c2($bytes($ceil($calc(%2lvl / 450)),b)) Magic $c1(Fire bolt (chaos gauntlets):) $c2($bytes($ceil($calc(%2lvl / (22.5 + 15))),b)) $c1(Magic Dart:) $c2($bytes($ceil($calc(%2lvl / (($floor($calc($gettok($hget(%rsn,Magic),2,44) / 10)) + 10) + 30))),b)) $c1(Superheat item:) $c2($bytes($ceil($calc(%2lvl / 53)),b)) $c1(High alchemy:) $c2($bytes($ceil($calc(%2lvl / 65)),b)) $c1(Level 6 enchant (arena):) $c2($bytes($ceil($calc(%2lvl / 72.7)),b)) $c1(Stun:) $c2($bytes($ceil($calc(%2lvl / 90)),b)) Mining $c1(Iron:) $c2($bytes($ceil($calc(%2lvl / 35)),b)) $c1(Coal:) $c2($bytes($ceil($calc(%2lvl / 50)),b)) $c1(Granite:) $c2($bytes($ceil($calc(%2lvl / 75)),b) - $bytes($ceil($calc(%2lvl / 50)),b)) $c1(Gems:) $c2($bytes($ceil($calc(%2lvl / 65)),b)) $c1(Gold:) $c2($bytes($ceil($calc(%2lvl / 65)),b)) $c1(Runite:) $c2($bytes($ceil($calc(%2lvl / 120)),b)) Prayer $c1(Bones:) $c2($bytes($ceil($calc(%2lvl / 4.5)),b)) $c1(Big bones:) $c2($bytes($ceil($calc(%2lvl / 18)),b)) $c1(Baby dragon bones:) $c2($bytes($ceil($calc(%2lvl / 30)),b)) $c1(Wyvern bones:) $c2($bytes($ceil($calc(%2lvl / 50)),b)) $c1(Dragon bones:) $c2($bytes($ceil($calc(%2lvl / 72)),b)) $c1(Dagannoth bones:) $c2($bytes($ceil($calc(%2lvl / 125)),b)) $c1(Dragon bones (Gilded altar):) $c2($bytes($ceil($calc(%2lvl / 252)),b)) $c1(Dragon bones (Ectofunctus):) $c2($bytes($ceil($calc(%2lvl / 288)),b)) Ranged $c1(Cave horror:) $c2($bytes($ceil($calc(%2lvl / (4 * 55))),b)) $c1(Aviansie:) $c2($bytes($ceil($calc(%2lvl / (4 * 63))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Nechryael:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(%2lvl / (4 * 111))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(%2lvl / (4 * 120))),b)) $c1(Waterfiend:) $c2($bytes($ceil($calc(%2lvl / (4 * 128))),b)) $c1(Iron dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 165))),b)) $c1(Steel dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 210))),b)) Runecraft $c1(Air rune:) $c2($bytes($ceil($calc(%2lvl / 5)),b)) $c1(Mind rune:) $c2($bytes($ceil($calc(%2lvl / 5.5)),b)) $c1(Water rune:) $c2($bytes($ceil($calc(%2lvl / 6)),b)) $c1(Earth rune:) $c2($bytes($ceil($calc(%2lvl / 6.5)),b)) $c1(Fire rune:) $c2($bytes($ceil($calc(%2lvl / 7)),b)) $c1(Body rune:) $c2($bytes($ceil($calc(%2lvl / 7.5)),b)) $c1(Cosmic rune:) $c2($bytes($ceil($calc(%2lvl / 8)),b)) $c1(Chaos rune:) $c2($bytes($ceil($calc(%2lvl / 8.5)),b)) $c1(Astral rune:) $c2($bytes($ceil($calc(%2lvl / 8.7)),b)) $c1(Nature rune:) $c2($bytes($ceil($calc(%2lvl / 9)),b)) $c1(Law rune:) $c2($bytes($ceil($calc(%2lvl / 9.5)),b)) $c1(Death rune:) $c2($bytes($ceil($calc(%2lvl / 10)),b)) Slayer $c1(Dagannoth:) $c2($bytes($ceil($calc(%2lvl / 70)),b)) $c1(Greater demon:) $c2($bytes($ceil($calc(%2lvl / 87)),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(%2lvl / 90)),b)) $c1(Mountain troll:) $c2($bytes($ceil($calc(%2lvl / 90)),b)) $c1(Gargoyle:) $c2($bytes($ceil($calc(%2lvl / 105)),b)) $c1(Nechryael:) $c2($bytes($ceil($calc(%2lvl / 105)),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(%2lvl / 120)),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(%2lvl / 150)),b)) $c1(Black demon:) $c2($bytes($ceil($calc(%2lvl / 157)),b)) $c1(Iron dragon:) $c2($bytes($ceil($calc(%2lvl / 165)),b)) $c1(Steel dragon:) $c2($bytes($ceil($calc(%2lvl / 210)),b)) Smithing $c1(Iron smithing:) $c2($bytes($ceil($calc(%2lvl / 25)),b)) $c1(Iron smelting & smithing:) $c2($bytes($ceil($calc(%2lvl / 37.5)),b)) $c1(Adamant bolts (10):) $c2($bytes($ceil($calc(%2lvl / 62)),b)) $c1(Cannonballs (4):) $c2($bytes($ceil($calc(%2lvl / 25.5)),b)) $c1(Gold smelting (with gauntlets):) $c2($bytes($ceil($calc(%2lvl / 56.2)),b)) Strength $c1(Cave horror:) $c2($bytes($ceil($calc(%2lvl / (4 * 55))),b)) $c1(Ankou:) $c2($bytes($ceil($calc(%2lvl / (4 * 65))),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(%2lvl / (4 * 90))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Nechryael:) $c2($bytes($ceil($calc(%2lvl / (4 * 105))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(%2lvl / (4 * 111))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(%2lvl / (4 * 120))),b)) $c1(Waterfiend:) $c2($bytes($ceil($calc(%2lvl / (4 * 128))),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(%2lvl / (4 * 150))),b)) $c1(Iron dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 165))),b)) $c1(Steel dragon:) $c2($bytes($ceil($calc(%2lvl / (4 * 210))),b)) Summoning $c1(Granite crab:) $c2($bytes($ceil($calc(%2lvl / 21.6)),b)) $c1(Compost mound:) $c2($bytes($ceil($calc(%2lvl / 49.8)),b)) $c1(Beaver:) $c2($bytes($ceil($calc(%2lvl / 57.6)),b)) $c1(Spirit terrorbird:) $c2($bytes($ceil($calc(%2lvl / 68.4)),b)) $c1(Magpie:) $c2($bytes($ceil($calc(%2lvl / 83.2)),b)) $c1(Ibis:) $c2($bytes($ceil($calc(%2lvl / 98.8)),b)) $c1(Bloated leech:) $c2($bytes($ceil($calc(%2lvl / 215.2)),b)) $c1(Stranger plant:) $c2($bytes($ceil($calc(%2lvl / 281.6)),b)) $c1(Granite lobster:) $c2($bytes($ceil($calc(%2lvl / 325.6)),b)) $c1(Mithril minotaur:) $c2($bytes($ceil($calc(%2lvl / 580.8)),b)) Thieving $c1(Cake stall:) $c2($bytes($ceil($calc(%2lvl / 16)),b)) $c1(Nature runes:) $c2($bytes($ceil($calc(%2lvl / 25)),b)) $c1(Master farmer:) $c2($bytes($ceil($calc(%2lvl / 43)),b)) $c1(Guard:) $c2($bytes($ceil($calc(%2lvl / 46.8)),b)) $c1(Fremmenik:) $c2($bytes($ceil($calc(%2lvl / 65)),b)) $c1(Knight:) $c2($bytes($ceil($calc(%2lvl / 84.3)),b)) $c1(Summer sq'irk juice:) $c2($bytes($ceil($calc(%2lvl / 3000)),b)) Woodcutting $c1(Tree:) $c2($bytes($ceil($calc(%2lvl / 25)),b)) $c1(Oak:) $c2($bytes($ceil($calc(%2lvl / 37.5)),b)) $c1(Willow:) $c2($bytes($ceil($calc(%2lvl / 67.5)),b)) $c1(Teak:) $c2($bytes($ceil($calc(%2lvl / 85)),b)) $c1(Maple:) $c2($bytes($ceil($calc(%2lvl / 100)),b)) $c1(Mahogany:) $c2($bytes($ceil($calc(%2lvl / 125)),b)) $c1(Yew:) $c2($bytes($ceil($calc(%2lvl / 175)),b)) $c1(Magic:) $c2($bytes($ceil($calc(%2lvl / 250)),b))