void strips(void) { int index; for (i=0;i<62;i+=2) { for (j=0;j<63;j++) { index ++ vertex do tablicy[index] index ++ vertex do tablicy[index] } for (j=62;j>0;j--) { index ++ vertex do tablicy[index] index ++ vertex do tablicy[index] } } glEnd(); glFlush(); }