$modelname "termi\t_injectiondoor.mdl" $scale 1 $cd "F:\Brawling Monkey\modelling\t_injectiondoor" $staticprop $body "Body" t_injectiondoor.smd $sequence idle "t_injectiondoor_still.smd" fps 30 ACT_IDLE 1 $texturegroup skinfamilies { { "t_injectiondoor" } { "t_injectiondoor_dirty" } { "t_injectiondoor_base" } } $cdmaterials "models\termi" $surfaceprop "metal" $collisionmodel "t_injectiondoor_phys.smd" { $concave $mass 10 }