using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; public class server { public static void Main() { startup(); } public static void startup() { string data; IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 1337); Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); newsock.Bind(ipep); newsock.Listen(10); Console.WriteLine("Waiting for a client..."); Socket client = newsock.Accept(); NetworkStream networkstream = new NetworkStream(client); StreamReader recive = new StreamReader(networkstream); StreamWriter send = new StreamWriter(networkstream); IPEndPoint newclient = (IPEndPoint)client.RemoteEndPoint; Console.WriteLine("Connected with {0} at port {1}", newclient.Address, newclient.Port); send.WriteLine("connection accepted"); send.Flush(); while(client.Connected) { try { data = recive.ReadLine(); } catch (IOException) { break; } if (data == "test") { send.WriteLine("test"); send.Flush(); } else if (data == "shutdown") { send.WriteLine("server is shutting down"); send.Flush(); break; } else { if (!client.Connected) // this one doesnt work tho :/ { break; } else { send.WriteLine("that command doesnt exist"); send.Flush(); } } } Console.WriteLine("Disconnected"); send.Close(); recive.Close(); networkstream.Close(); } }