/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.l2skills; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.datatables.SkillTable;a import net.sf.l2j.gameserver.model.L2Skill.SkillType; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.templates.StatsSet; public class L2SkillTransferSoul extends L2Skill { public L2TransferSoul(StatsSet set) { super(set); } public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (activeChar == null || activeChar.isAlikeDead() || !(activeChar instanceof L2PcInstance)) return; for (L2Object element : targets) { L2PcInstance target = element; if (!target.isAlikeDead()) continue; int casterSoul = activeChar.getSouls(); int targetSoul = 0; L2Skill soulmastery = SkillTable.getInstance().getInfo(L2Skill.SKILL_SOUL_MASTERY, activeChar.getSkillLevel(L2Skill.SKILL_SOUL_MASTERY)); if (soulmastery != null) { if (casterSoul > 0) { L2Skill soulmasteryTarget = SkillTable.getInstance().getInfo(L2Skill.SKILL_SOUL_MASTERY, target.getSkillLevel(L2Skill.SKILL_SOUL_MASTERY)); if (soulmasteryTarget != null) { target.increaseSouls(1); activeChar.decreaseSouls(1); } } } } } }