sendPacket bufferized type = POKER_TABLE_JOIN(71) serial = 0 game_id = 102 protocol established sendPacket(0) type = POKER_TABLE_JOIN(71) serial = 0 game_id = 102 publishPacket(0): outbound: type = BOOTSTRAP(14) (70 bytes) => type = POKER_TABLE(73) id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 201, hands_per_hour = 100, percent_flop = 100, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 (11 bytes) => type = POKER_BATCH_MODE(105) serial = 0 game_id = 102 (48 bytes) => type = POKER_SEATS(50) game_id = 102, seats = [0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L] (11 bytes) => type = POKER_STREAM_MODE(104) serial = 0 game_id = 102 PokerClientProtocol:handleConnection: type = POKER_TABLE(73) id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 201, hands_per_hour = 100, percent_flop = 100, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 setCurrentGameId(102) PokerExplain:explain: type = POKER_TABLE(73) id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 201, hands_per_hour = 100, percent_flop = 100, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 [PokerGame 102] get_rake_instance: ../pokerrake.py does not exist [PokerGame 102] get_rake_instance: .././pokerrake.py does not exist [PokerGame 102] get_rake_instance: /etc/poker-engine/pokerrake.py does not exist [PokerGame 102] get_rake_instance: /etc/poker-network/pokerrake.py does not exist [PokerGame 102] get_rake_instance: no pokerrake.py found in directories ['..', '../.', '/etc/poker-engine', '/etc/poker-network'] publishPacket(0): current: type = POKER_TABLE(73) id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 201, hands_per_hour = 100, percent_flop = 100, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 publishPacket(0): outbound: type = 198 length = 9 game_ids = [102L] count = 1 PokerClientProtocol:handleConnection: type = POKER_BATCH_MODE(105) serial = 0 game_id = 102 PokerExplain:explain: type = POKER_BATCH_MODE(105) serial = 0 game_id = 102 publishPacket(0): current: type = POKER_BATCH_MODE(105) serial = 0 game_id = 102 PokerClientProtocol:handleConnection: type = POKER_SEATS(50) game_id = 102, seats = [0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L] PokerExplain:explain: type = POKER_SEATS(50) game_id = 102, seats = [0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L] PokerClientProtocol:handleConnection: type = POKER_STREAM_MODE(104) serial = 0 game_id = 102 PokerExplain:explain: type = POKER_STREAM_MODE(104) serial = 0 game_id = 102 publishPacket(0): current: type = POKER_STREAM_MODE(104) serial = 0 game_id = 102