/* * NEW: me {} * OLD: M:Line * me {} defines the name, description and unreal server numeric for * this server. Syntax is as follows: * me { * name "Runescapling"; * info "The Runescapling Servers"; * numeric 1; * }; * If linking, this numeric may not be used by any other server on the network. */ me { name "Runescapling"; info "Runescapling Servers"; numeric 1; }; /* * NEW: admin {} * OLD: A:Line * Admin gives information on the server admin. you * may put as many lines under admin { as you wish. * Syntax is as follows: * admin { * "George Hyde"; * "George"; * "Geohyde_Chef@hotmail.co.uk"; * "Joshua Ray"; * "Josh"; * "joshua_loves_aubrey@hotmail.com"; * }; */ admin { "George Hyde"; "George"; "Geohyde_Chef@hotmail.co.uk"; "Joshua Ray"; "Josh"; "joshua_loves_aubrey@hotmail.com"; }; /* * NEW: class {} * OLD: Y:line (old was confusing) * These define settings for classes. A class is a group setting for * connections. Example, server connections, instead of going to a client's * class, you direct it to the server class. Syntax is as follows * class (class name) * { * pingfreq (how often to ping a user/server in seconds); * maxclients (how many connections for this class); * sendq (maximum send queue from a connection); * recvq (maximum receive queue from a connection [flood control]); * }; */