;[~]Cuban-Ultima-Doom-Sword's Custom Crysis Configs [CCC] v1.31[~] ;File Release Version = 1.31 ;Config Version = LVL-5 [" VERY HIGH "] Config ;Operating System = DX9 Windows XP/Vista 32/64 ;File Name = Autoexec.cfg ;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~] sys_spec_Full = 1 sys_spec_ObjectDetail = 1 sys_spec_Shading = 1 sys_spec_VolumetricEffects = 1 sys_spec_Shadows = 1 sys_spec_Texture = 1 sys_spec_Physics = 1 sys_spec_PostProcessing = 1 sys_spec_Particles = 1 sys_spec_Sound = 1 sys_spec_Shadows = 1 sys_spec_Water = 1 sys_spec_GameEffects = 1 ;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~] con_restricted = 0 r_width = r_height = r_VSync = 0 d3d9_TripleBuffering = 0 r_displayinfo = 0 sys_physics_CPU = 0 r_ShadersAsyncCompiling = 1 r_ShadersDynamicBranching = 0 r_ShadersStaticBranching = 1 ;[~]BASE PERFORMANCE BOOSTERS[~] e_cbuffer = 2 cl_hitBlur = 0 cl_hitShake = 0 r_MultiGPU = 2 r_GeomInstancing = 1 e_particles_thread = 1 es_ondemandphysics = 1 gpu_particle_physics = 1 r_CullGeometryForLights = 1 e_vegetation_static_instancing = 0 e_recursion_occlusion_culling = 1 e_hw_occlusion_culling_objects = 1 e_hw_occlusion_culling_water = 1 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_version = 0 e_terrain_occlusion_culling_max_dist = 200 ;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2) e_screenshot_width = 2048 e_screenshot_height = 1536 e_screenshot_quality = 100 e_screenshot_file_format = jpg ;[~]SPEAKER CONFIGURATION SETTINGS[~] s_SpeakerConfig = 5 ;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~] r_HDRRendering = 2 r_HDRLevel = 1 r_HDRBrightOffset = 35.3f r_HDRBrightThreshold = 13.55f r_Glow = 1 r_GlowScreenMultiplier = 0.2 ;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~] e_terrain_ao = 1 r_TerrainAO = 7 r_TerrainAO_FadeDist = 5.3 ;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~] r_SSAO = 1 r_SSAO_amount = 1 r_SSAO_blur = 4 r_SSAO_blurriness = 1 r_SSAO_darkening = 0.35 r_SSAO_quality = 2 r_SSAO_radius = 2 ;[~]OBJECT-QUALITY SETTINGS[~] e_obj_quality = 4 e_proc_vegetation = 1 ca_useDecals = 1 e_decals = 1 e_decals_allow_game_decals = 1 e_decals_life_time_scale = 2 e_lod_ratio = 6 e_lod_min = 0 e_view_dist_ratio_detail = 45 e_view_dist_ratio_vegetation = 50 e_vegetation_min_size = 0 i_rejecteffects = 1 e_vegetation_bending = 2 sys_flash_curve_tess_error = 1 e_view_dist_ratio = 60 e_max_view_dst_spec_lerp = 1 e_vegetation_sprites_distance_custom_ratio_min = 1.1 e_vegetation_sprites_distance_ratio = 1.55 e_detail_materials_view_dist_z = 128 es_DebrisLifetimeScale = 0.3 e_cbuffer_resolution = 128 e_dissolve = 1 ca_DrawFaceAttachments = 1 ca_AttachmentCullingRation = 120 ;[~]GAME EFFECTS SETTINGS[~] i_lighteffects = 1 g_ragdollMinTime = 15.0 g_ragdollUnseenTime = 2 g_ragdollDistance = 25.0 g_battleDust_enable = 1 ;[~]PARTICLE SETTINGS[~] e_particles_quality = 3 e_particles_lod = 1 e_particles_lights = 1 e_particles_receive_shadows = 1 r_UseSoftParticles = 1 e_water_ocean_soft_particles = 1 e_particles_object_collisions = 1 e_particles_max_emitter_draw_screen = 64 ;[~]PHYSICS SETTINGS[~] e_cull_veg_activation = 50 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0.35 p_max_MC_iters = 4000 e_phys_foliage = 2 e_vegetation_wind = 1 es_MaxPhysDist = 100 es_MaxPhysDistInvisible = 10 e_phys_ocean_cell = 1 e_foliage_wind_activation_dist = 10 g_breakage_particles_limit = 70 v_vehicle_quality = 4 p_max_substeps_large_group = 5 p_num_bodies_large_group = 100 ;[~]POST PROCESSING EFFECTS SETTINGS[~] r_PostProcessEffects = 1 r_MotionBlur = 4 r_Flares = 1 r_Coronas = 1 r_UseEdgeAA = 2 r_sunshafts = 1 r_colorgrading = 0 r_WaterGodRays = 1 r_DepthOfField = 1 g_Dof_Ironsight = 1 ;[~]SHADER QUALITY SETTINGS[~] q_ShaderGeneral = 3 q_ShaderMetal = 2 q_ShaderGlass = 2 q_ShaderVegetation = 2 q_ShaderIce = 2 q_ShaderTerrain = 2 q_ShaderShadow = 1 q_ShaderFX = 3 q_ShaderPostProcess = 3 q_ShaderHDR = 2 q_ShaderSky = 2 q_Renderer = 3 r_LightsSinglePass = 0 ;[~]SPECIFIC SHADER SETTINGS[~] e_sky_type = 1 e_sky_update_rate = 1 r_DetailTextures = 1 r_DetailNumLayers = 2 r_DetailDistance = 8 e_ram_maps = 1 sys_flash_edgeaa = 1 e_vegetation_use_terrain_color = 1 e_max_entity_lights = 14 r_UsePom = 1 r_EnvTexUpdateInterval = 0.01 r_TexturesFilteringQuality = 0 r_HairSortingQuality = 1 r_FillLights = 14 ;[~]SHADOW SETTINGS[~] e_shadows = 1 r_ShadowJittering = 1 e_shadows_max_texture_size = 840 r_ShadowBlur = 2 e_gsm_lods_num = 5 e_gsm_range = 2 e_gsm_range_step = 2 e_shadows_cast_view_dist_ratio = 0.85 r_ShadowsMaskResolution = 0 e_shadows_on_alpha_blended = 1 e_shadows_from_terrain_in_all_lods = 1 e_gsm_cache = 1 ;[~]SOUND SETTINGS[~] s_FormatSampleRate = 48000 s_CacheSize = 80 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 s_ReverbType = 1 ;[~]TEXTURE SETTINGS[~] sys_LowSpecPak = 0 r_TexResolution = 0 r_TexBumpResolution = 0 r_TexSkyResolution = 2 r_ImposterRatio = 0 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_DynTexMaxSize = 80 r_TexAtlasSize = 1024 r_DynTexAtlasCloudsMaxSize = 32 r_DynTexAtlasSpritesMaxSize = 24 r_VegetationSpritesTexRes = 64 ;[~]VOLUMETRIC EFFECTS SETTINGS[~] r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices = 128 e_Clouds = 1 r_CloudsUpdateAlways = 1 ;[~]OCEAN/WATER SETTINGS[~] r_WaterRefractions = 1 r_WaterReflections = 1 r_WaterUpdateFactor = 0.001 e_water_tesselation_amount = 5 e_water_tesselation_swath_width = 5 r_WaterUpdateDistance = 1 r_WaterCaustics = 1 r_WaterReflectionsQuality = 3 e_water_ocean_fft = 1 q_ShaderWater = 2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.001 ;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important e_terrain_normal_map = 0 e_terrain_lod_ratio = 1 e_terrain_texture_lod_ratio = 1 e_detail_materials_view_dist_xy = 4096 r_TexturesStreaming = 0 ;[~]PHYSICS SETTINGS[~] e_cull_veg_activation = 50 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0.35 p_max_MC_iters = 4000 e_phys_foliage = 2 e_vegetation_wind = 1 es_MaxPhysDist = 60 es_MaxPhysDistInvisible = 10 e_phys_ocean_cell = 1 e_foliage_wind_activation_dist = 10 g_breakage_particles_limit = 70 v_vehicle_quality = 1 p_max_substeps_large_group = 5 p_num_bodies_large_group = 100 ;[~]POST PROCESSING EFFECTS SETTINGS[~] r_PostProcessEffects = 1 r_MotionBlur = 0 r_Flares = 1 r_Coronas = 1 r_UseEdgeAA = 2 r_sunshafts = 1 r_colorgrading = 0 r_WaterGodRays = 1 r_DepthOfField = 0 g_Dof_Ironsight = 0 ;[~]SHADER QUALITY SETTINGS[~] q_ShaderGeneral = 2 q_ShaderMetal = 2 q_ShaderGlass = 2 q_ShaderVegetation = 2 q_ShaderIce = 2 q_ShaderTerrain = 2 q_ShaderShadow = 1 q_ShaderFX = 2 q_ShaderPostProcess = 2 q_ShaderHDR = 2 q_ShaderSky = 2 q_Renderer = 2 r_LightsSinglePass = 0 ;[~]SPECIFIC SHADER SETTINGS[~] e_sky_type = 1 e_sky_update_rate = 1 r_DetailTextures = 1 r_DetailNumLayers = 2 r_DetailDistance = 6 e_ram_maps = 1 sys_flash_edgeaa = 1 e_vegetation_use_terrain_color = 1 e_max_entity_lights = 7 r_UsePom = 0 r_EnvTexUpdateInterval = 0.075 r_TexturesFilteringQuality = 2 r_HairSortingQuality = 1 r_FillLights = 7 ;[~]SHADOW SETTINGS[~] e_shadows = 1 r_ShadowJittering = 1 e_shadows_max_texture_size = 768 r_ShadowBlur = 2 e_gsm_lods_num = 5 e_gsm_range = 2 e_gsm_range_step = 2 e_shadows_cast_view_dist_ratio = 0.75 r_ShadowsMaskResolution = 0 e_shadows_on_alpha_blended = 0 e_shadows_from_terrain_in_all_lods = 0 e_gsm_cache = 1 ;[~]SOUND SETTINGS[~] s_FormatSampleRate = 48000 s_CacheSize = 80 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 s_ReverbType = 1 ;[~]TEXTURE SETTINGS[~] sys_LowSpecPak = 0 r_TexResolution = 0 r_TexBumpResolution = 0 r_TexSkyResolution = 2 r_ImposterRatio = 1.7 r_EnvCMResolution = 1 r_EnvTexResolution = 2 r_DynTexMaxSize = 80 r_TexAtlasSize = 512 r_DynTexAtlasCloudsMaxSize = 24 r_DynTexAtlasSpritesMaxSize = 16 r_VegetationSpritesTexRes = 64 ;[~]VOLUMETRIC EFFECTS SETTINGS[~] r_Beams = 3 r_BeamsDistFactor = 0.5 r_BeamsMaxSlices = 45 e_Clouds = 1 r_CloudsUpdateAlways = 0 ;[~]OCEAN/WATER SETTINGS[~] r_WaterRefractions = 1 r_WaterReflections = 1 r_WaterUpdateFactor = 0.01 e_water_tesselation_amount = 5 e_water_tesselation_swath_width = 5 r_WaterUpdateDistance = 0.2 r_WaterCaustics = 1 r_WaterReflectionsQuality = 3 e_water_ocean_fft = 1 q_ShaderWater = 2 r_WaterReflectionsMinVisiblePixelsUpdate = 0.01 ;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important e_terrain_normal_map = 0 e_terrain_lod_ratio = 1 e_terrain_texture_lod_ratio = 1 e_detail_materials_view_dist_xy = 4096 r_TexturesStreaming = 0