Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1214609728 (LWP 21345)] 0xaecf724d in std::vector >::begin (this=0x0) at stl_vector.h:322 322 begin() const { return const_iterator (this->_M_impl._M_start); } (gdb) full bt Undefined command: "full". Try "help". (gdb) bt full #0 0xaecf724d in std::vector >::begin (this=0x0) at stl_vector.h:322 No locals. #1 0xaecf58d7 in std::vector >::size (this=0x0) at stl_vector.h:375 No locals. #2 0xaecf55f2 in CIndexedGeometry::GetNumStrips (this=0xae97d180, sLodLevel=0) at IndexedGeometry.h:169 No locals. #3 0xaed1e851 in CSpeedTreeRT::GetBranchGeometry (this=0xae97d0d0, sGeometry=@0xbfd05580, sOverrideLodValue=0) at SpeedTreeRT.cpp:2993 sBranches = (CSpeedTreeRT::SGeometry::SIndexed &) @0xbfd05580: {m_nDiscreteLodLevel = 0, m_usNumStrips = 0, m_pStripLengths = 0x0, m_pStrips = 0x0, m_usVertexCount = 0, m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0, m_pCoords = 0x0, m_pTexCoords0 = 0x0, m_pTexCoords1 = 0x0, m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0} fLodValue = 1 sLodLevel = 0 fTransitionWidth = -2.84984708e-05 #4 0xaed1e518 in CSpeedTreeRT::GetGeometry (this=0xae97d0d0, sGeometry=@0xbfd05580, uiBitVector=1, sOverrideBranchLodValue=0, sOverrideFrondLodValue=-1, sOverrideLeafLodValue=-1) at SpeedTreeRT.cpp:2947 No locals. #5 0xaec0a123 in ttoSpeedTreeMeshObjectFactory::PrepareBranchBuffers (this=0xae97cf40) at speed_tree.cpp:789 g = {m_sBranches = {m_nDiscreteLodLevel = 0, m_usNumStrips = 0, m_pStripLengths = 0x0, m_pStrips = 0x0, m_usVertexCount = 0, m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0, m_pCoords = 0x0, m_pTexCoords0 = 0x0, m_pTexCoords1 = 0x0, m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0}, m_fBranchAlphaTestValue = -1, m_sFronds = {m_nDiscreteLodLevel = -1, m_usNumStrips = 0, m_pStripLengths = 0x0, m_pStrips = 0x0, m_usVertexCount = 0, m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0, m_pCoords = 0x0, m_pTexCoords0 = 0x0, m_pTexCoords1 = 0x0, m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0}, m_fFrondAlphaTestValue = -1, m_sLeaves0 = {m_bIsActive = false, m_fAlphaTestValue = -1, m_nDiscreteLodLevel = -1, m_usLeafCount = 0, m_pLeafMapIndices = 0x0, m_pLeafClusterIndices = 0x0, m_pCenterCoords = 0x0, m_pLeafMapTexCoords = 0x0, m_pLeafMapCoords = 0x0, m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0, m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0}, m_sLeaves1 = {m_bIsActive = false, m_fAlphaTestValue = -1, m_nDiscreteLodLevel = -1, m_usLeafCount = 0, m_pLeafMapIndices = 0x0, m_pLeafClusterIndices = 0x0, m_pCenterCoords = 0x0, m_pLeafMapTexCoords = 0x0, m_pLeafMapCoords = 0x0, m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0, m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0}, m_sBillboard0 = {m_bIsActive = false, m_pTexCoords = 0x0, m_pCoords = 0x0, m_fAlphaTestValue = -1}, m_sBillboard1 = {m_bIsActive = false, m_pTexCoords = 0x0, m_pCoords = 0x0, m_fAlphaTestValue = -1}, m_sHorizontalBillboard = {m_bIsActive = false, m_pTexCoords = 0x0, m_pCoords = 0x0, m_fAlphaTestValue = -1}} bgeom = {m_nDiscreteLodLevel = 76, m_usNumStrips = 76, m_pStripLengths = 0x90, m_pStrips = 0xac4c3208, m_usVertexCount = 12808, m_pColors = 0x4c, m_pNormals = 0x20995aa4, m_pBinormals = 0x90, m_pTangents = 0x0, m_pCoords = 0x0, m_pTexCoords0 = 0xac4c3200, m_pTexCoords1 = 0x50, m_pWindWeights = 0xac4c31b0, m_pWindMatrixIndices = 0xb741b4dc "<\210\030"} wind_att_arr = {,CS::Memory::AllocatorMalloc,csArrayCapacityDefault>> = { count = 3085897728, capacity = { = {> = { = { threshold = 135607832}, }, }, c = 3218101608}, root = { = {}, p = 0x4c}}, } lodcnt = 44108 #6 0xaec0dc6b in ttoSpeedTreeMeshObjectFactory::PrepareBuffers (this=0xae97cf40) at speed_tree.cpp:1229 No locals. #7 0xaec09ca5 in ttoSpeedTreeMeshObjectFactory::SetupFactory (this=0xae97cf40, lod=1) at speed_tree.cpp:733 No locals. #8 0xaec078a5 in ttoSpeedTreeMeshObjectFactory::GetObjectBoundingBox (this=0xae97cf40) at speed_tree.cpp:516 No locals. #9 0xaec1b79f in ttoSpeedTreeMeshObjectFactory::GetObjectBoundingBox (this=0xae97cf40, bbox=@0xbfd057b0) at speed_tree.h:493 No locals. #10 0xa7415b46 in csFrustumVis::CalculateVisObjBBox (this=0xa1af3e78, visobj=0xac4f8be0, bbox=@0xbfd05820) at frustvis.cpp:279 box = {minbox = {{m = {1e+09, 1e+09, 1e+09}}}, maxbox = {{m = {-1e+09, -1e+09, -1e+09}}}, static edges = {{v1 = 4 '\004', v2 = 0 '\0', fl = 2 '\002', fr = 4 '\004'}, {v1 = 0 '\0', v2 = 4 '\004', fl = 4 '\004', fr = 2 '\002'}, {v1 = 0 '\0', ---Type to continue, or q to quit--- v2 = 2 '\002', fl = 0 '\0', fr = 4 '\004'}, {v1 = 2 '\002', v2 = 0 '\0', fl = 4 '\004', fr = 0 '\0'}, {v1 = 2 '\002', v2 = 6 '\006', fl = 3 '\003', fr = 4 '\004'}, {v1 = 6 '\006', v2 = 2 '\002', fl = 4 '\004', fr = 3 '\003'}, {v1 = 6 '\006', v2 = 4 '\004', fl = 1 '\001', fr = 4 '\004'}, {v1 = 4 '\004', v2 = 6 '\006', fl = 4 '\004', fr = 1 '\001'}, {v1 = 4 '\004', v2 = 5 '\005', fl = 1 '\001', fr = 2 '\002'}, {v1 = 5 '\005', v2 = 4 '\004', fl = 2 '\002', fr = 1 '\001'}, {v1 = 5 '\005', v2 = 7 '\a', fl = 1 '\001', fr = 5 '\005'}, {v1 = 7 '\a', v2 = 5 '\005', fl = 5 '\005', fr = 1 '\001'}, {v1 = 7 '\a', v2 = 6 '\006', fl = 1 '\001', fr = 3 '\003'}, {v1 = 6 '\006', v2 = 7 '\a', fl = 3 '\003', fr = 1 '\001'}, {v1 = 7 '\a', v2 = 3 '\003', fl = 3 '\003', fr = 5 '\005'}, {v1 = 3 '\003', v2 = 7 '\a', fl = 5 '\005', fr = 3 '\003'}, {v1 = 3 '\003', v2 = 2 '\002', fl = 3 '\003', fr = 0 '\0'}, {v1 = 2 '\002', v2 = 3 '\003', fl = 0 '\0', fr = 3 '\003'}, {v1 = 3 '\003', v2 = 1 '\001', fl = 0 '\0', fr = 5 '\005'}, {v1 = 1 '\001', v2 = 3 '\003', fl = 5 '\005', fr = 0 '\0'}, {v1 = 1 '\001', v2 = 0 '\0', fl = 0 '\0', fr = 2 '\002'}, {v1 = 0 '\0', v2 = 1 '\001', fl = 2 '\002', fr = 0 '\0'}, {v1 = 1 '\001', v2 = 5 '\005', fl = 2 '\002', fr = 5 '\005'}, {v1 = 5 '\005', v2 = 1 '\001', fl = 5 '\005', fr = 2 '\002'}}, static faces = {"\025\023\020\003", "\r\v\t\a", "\001\b\027\024", "\017\f\005\021", "\004\006\000\002", "\016\022\026\n"}, static outlines = {{num = 7, vertices = {3, 2, 6, 4, 5, 1, 0, 7}, num_sides = 3, sides = {0, 2, 4}}, {num = 6, vertices = {3, 2, 0, 4, 5, 1, 6, 7}, num_sides = 2, sides = { 0, 2, -1}}, {num = 7, vertices = {7, 3, 2, 0, 4, 5, 1, 6}, num_sides = 3, sides = {0, 2, 5}}, {num = 6, vertices = {3, 2, 6, 4, 0, 1, 5, 7}, num_sides = 2, sides = {0, 4, -1}}, {num = 4, vertices = {3, 2, 0, 1, 4, 5, 6, 7}, num_sides = 1, sides = {0, -1, -1}}, {num = 6, vertices = {7, 3, 2, 0, 1, 5, 4, 6}, num_sides = 2, sides = {0, 5, -1}}, {num = 7, vertices = {3, 7, 6, 4, 0, 1, 2, 5}, num_sides = 3, sides = {0, 3, 4}}, {num = 6, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 2, sides = {0, 3, -1}}, { num = 7, vertices = {7, 6, 2, 0, 1, 5, 3, 4}, num_sides = 3, sides = {0, 3, 5}}, {num = 6, vertices = {2, 6, 4, 5, 1, 0, 3, 7}, num_sides = 2, sides = {2, 4, -1}}, {num = 4, vertices = {0, 4, 5, 1, 2, 3, 6, 7}, num_sides = 1, sides = {2, -1, -1}}, {num = 6, vertices = {3, 1, 0, 4, 5, 7, 2, 6}, num_sides = 2, sides = {2, 5, -1}}, {num = 4, vertices = {2, 6, 4, 0, 1, 3, 5, 7}, num_sides = 1, sides = {4, -1, -1}}, {num = 0, vertices = {0, 1, 2, 3, 4, 5, 6, 7}, num_sides = 0, sides = {-1, -1, -1}}, { num = 4, vertices = {7, 3, 1, 5, 0, 2, 4, 6}, num_sides = 1, sides = {5, -1, -1}}, {num = 6, vertices = {3, 7, 6, 4, 0, 2, 1, 5}, num_sides = 2, sides = {3, 4, -1}}, {num = 4, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 1, sides = {3, -1, -1}}, {num = 6, vertices = {2, 3, 1, 5, 7, 6, 0, 4}, num_sides = 2, sides = {3, 5, -1}}, {num = 7, vertices = {2, 6, 7, 5, 1, 0, 4, 3}, num_sides = 3, sides = {1, 2, 4}}, {num = 6, vertices = {6, 7, 5, 1, 0, 4, 2, 3}, num_sides = 2, sides = {1, 2, -1}}, {num = 7, vertices = {6, 7, 3, 1, 0, 4, 5, 2}, num_sides = 3, sides = {1, 2, 5}}, {num = 6, vertices = {2, 6, 7, 5, 4, 0, 1, 3}, num_sides = 2, sides = {1, 4, -1}}, {num = 4, vertices = {6, 7, 5, 4, 0, 1, 2, 3}, num_sides = 1, sides = {1, -1, -1}}, {num = 6, vertices = {6, 7, 3, 1, 5, 4, 0, 2}, num_sides = 2, sides = {1, 5, -1}}, {num = 7, vertices = {2, 3, 7, 5, 4, 0, 6, 1}, num_sides = 3, sides = {1, 3, 4}}, {num = 6, vertices = {2, 3, 7, 5, 4, 6, 0, 1}, num_sides = 2, sides = {1, 3, -1}}, {num = 7, vertices = {6, 2, 3, 1, 5, 4, 7, 0}, num_sides = 3, sides = {1, 3, 5}}}} trans = { = {_vptr.csTransform = 0xa9b851b0, m_o2t = {m11 = -1.62767124, m12 = 4.13761063e-34, m13 = -2.84984708e-05, m21 = 2.24207754e-44, m22 = -7.70344621e-11, m23 = -1.62767124, m31 = 4.12744673e-34, m32 = -8.18541198e-14, m33 = -2.84984708e-05}, v_o2t = {{m = {0, -1.1853341e-18, -2.84984708e-05}}}}, m_t2o = { m11 = 4.1274527e-34, m12 = -2.74439607e-15, m13 = 4.12743066e-34, m21 = -1.18533493e-18, m22 = 2.8306229e-43, m23 = 6.72623263e-44, m31 = 4.1273627e-34, m32 = 0, m33 = -1.18533493e-18}} movable = (class iMovable *) 0xac4f8c24 #11 0xa7415f2b in csFrustumVis::RegisterVisObject (this=0xa1af3e78, visobj=0xac4f8be0) at frustvis.cpp:313 i = 1 visobj_wrap = (csFrustVisObjectWrapper *) 0xa1aeecb0 movable = (class iMovable *) 0xac4f8c24 bbox = {minbox = {{m = {1e+09, 1e+09, 1e+09}}}, maxbox = {{m = {-1e+09, -1e+09, -1e+09}}}, static edges = {{v1 = 4 '\004', v2 = 0 '\0', fl = 2 '\002', fr = 4 '\004'}, {v1 = 0 '\0', v2 = 4 '\004', fl = 4 '\004', fr = 2 '\002'}, {v1 = 0 '\0', v2 = 2 '\002', fl = 0 '\0', fr = 4 '\004'}, {v1 = 2 '\002', v2 = 0 '\0', fl = 4 '\004', fr = 0 '\0'}, {v1 = 2 '\002', v2 = 6 '\006', fl = 3 '\003', fr = 4 '\004'}, {v1 = 6 '\006', v2 = 2 '\002', fl = 4 '\004', fr = 3 '\003'}, {v1 = 6 '\006', v2 = 4 '\004', fl = 1 '\001', fr = 4 '\004'}, {v1 = 4 '\004', v2 = 6 '\006', fl = 4 '\004', fr = 1 '\001'}, {v1 = 4 '\004', v2 = 5 '\005', fl = 1 '\001', fr = 2 '\002'}, {v1 = 5 '\005', v2 = 4 '\004', fl = 2 '\002', fr = 1 '\001'}, {v1 = 5 '\005', v2 = 7 '\a', fl = 1 '\001', fr = 5 '\005'}, {v1 = 7 '\a', v2 = 5 '\005', fl = 5 '\005', fr = 1 '\001'}, {v1 = 7 '\a', v2 = 6 '\006', fl = 1 '\001', fr = 3 '\003'}, {v1 = 6 '\006', v2 = 7 '\a', fl = 3 '\003', fr = 1 '\001'}, {v1 = 7 '\a', v2 = 3 '\003', fl = 3 '\003', fr = 5 '\005'}, {v1 = 3 '\003', v2 = 7 '\a', fl = 5 '\005', fr = 3 '\003'}, {v1 = 3 '\003', v2 = 2 '\002', fl = 3 '\003', fr = 0 '\0'}, {v1 = 2 '\002', v2 = 3 '\003', fl = 0 '\0', fr = 3 '\003'}, {v1 = 3 '\003', v2 = 1 '\001', fl = 0 '\0', fr = 5 '\005'}, {v1 = 1 '\001', v2 = 3 '\003', fl = 5 '\005', fr = 0 '\0'}, {v1 = 1 '\001', ---Type to continue, or q to quit--- v2 = 0 '\0', fl = 0 '\0', fr = 2 '\002'}, {v1 = 0 '\0', v2 = 1 '\001', fl = 2 '\002', fr = 0 '\0'}, {v1 = 1 '\001', v2 = 5 '\005', fl = 2 '\002', fr = 5 '\005'}, {v1 = 5 '\005', v2 = 1 '\001', fl = 5 '\005', fr = 2 '\002'}}, static faces = {"\025\023\020\003", "\r\v\t\a", "\001\b\027\024", "\017\f\005\021", "\004\006\000\002", "\016\022\026\n"}, static outlines = {{num = 7, vertices = {3, 2, 6, 4, 5, 1, 0, 7}, num_sides = 3, sides = {0, 2, 4}}, {num = 6, vertices = {3, 2, 0, 4, 5, 1, 6, 7}, num_sides = 2, sides = { 0, 2, -1}}, {num = 7, vertices = {7, 3, 2, 0, 4, 5, 1, 6}, num_sides = 3, sides = {0, 2, 5}}, {num = 6, vertices = {3, 2, 6, 4, 0, 1, 5, 7}, num_sides = 2, sides = {0, 4, -1}}, {num = 4, vertices = {3, 2, 0, 1, 4, 5, 6, 7}, num_sides = 1, sides = {0, -1, -1}}, {num = 6, vertices = {7, 3, 2, 0, 1, 5, 4, 6}, num_sides = 2, sides = {0, 5, -1}}, {num = 7, vertices = {3, 7, 6, 4, 0, 1, 2, 5}, num_sides = 3, sides = {0, 3, 4}}, {num = 6, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 2, sides = {0, 3, -1}}, { num = 7, vertices = {7, 6, 2, 0, 1, 5, 3, 4}, num_sides = 3, sides = {0, 3, 5}}, {num = 6, vertices = {2, 6, 4, 5, 1, 0, 3, 7}, num_sides = 2, sides = {2, 4, -1}}, {num = 4, vertices = {0, 4, 5, 1, 2, 3, 6, 7}, num_sides = 1, sides = {2, -1, -1}}, {num = 6, vertices = {3, 1, 0, 4, 5, 7, 2, 6}, num_sides = 2, sides = {2, 5, -1}}, {num = 4, vertices = {2, 6, 4, 0, 1, 3, 5, 7}, num_sides = 1, sides = {4, -1, -1}}, {num = 0, vertices = {0, 1, 2, 3, 4, 5, 6, 7}, num_sides = 0, sides = {-1, -1, -1}}, { num = 4, vertices = {7, 3, 1, 5, 0, 2, 4, 6}, num_sides = 1, sides = {5, -1, -1}}, {num = 6, vertices = {3, 7, 6, 4, 0, 2, 1, 5}, num_sides = 2, sides = {3, 4, -1}}, {num = 4, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 1, sides = {3, -1, -1}}, {num = 6, vertices = {2, 3, 1, 5, 7, 6, 0, 4}, num_sides = 2, sides = {3, 5, -1}}, {num = 7, vertices = {2, 6, 7, 5, 1, 0, 4, 3}, num_sides = 3, sides = {1, 2, 4}}, {num = 6, vertices = {6, 7, 5, 1, 0, 4, 2, 3}, num_sides = 2, sides = {1, 2, -1}}, {num = 7, vertices = {6, 7, 3, 1, 0, 4, 5, 2}, num_sides = 3, sides = {1, 2, 5}}, {num = 6, vertices = {2, 6, 7, 5, 4, 0, 1, 3}, num_sides = 2, sides = {1, 4, -1}}, {num = 4, vertices = {6, 7, 5, 4, 0, 1, 2, 3}, num_sides = 1, sides = {1, -1, -1}}, {num = 6, vertices = {6, 7, 3, 1, 5, 4, 0, 2}, num_sides = 2, sides = {1, 5, -1}}, {num = 7, vertices = {2, 3, 7, 5, 4, 0, 6, 1}, num_sides = 3, sides = {1, 3, 4}}, {num = 6, vertices = {2, 3, 7, 5, 4, 6, 0, 1}, num_sides = 2, sides = {1, 3, -1}}, {num = 7, vertices = {6, 2, 3, 1, 5, 4, 7, 0}, num_sides = 3, sides = {1, 3, 5}}}} mesh = (class iMeshWrapper *) 0xb741ee34 #12 0xb72e8414 in csSector::RegisterEntireMeshToCuller (this=0xac4b15e0, mesh=0xac4f8bd8) at sector.cpp:237 cmesh = (class csMeshWrapper *) 0xac4f8ba0 vo = {obj = 0xac4f8be0} i = 3073793915 ml = ( const csRefArray &) @0xbfd05898: {,CS::Memory::AllocatorMalloc,csArrayCapacityDefault>> = {count = 3218102472, capacity = { = {> = { = { threshold = 3073790981}, }, }, c = 2890894512}, root = { = {}, p = 0xb741b4dc}}, } #13 0xb72e8c33 in csSector::SetVisibilityCullerPlugin (this=0xac4b15e0, plugname=0xb740c087 "crystalspace.culling.frustvis", culler_params=0x0) at sector.cpp:361 m = (class iMeshWrapper *) 0xac4f8bd8 plugmgr = {obj = 0xb7ef0fac} err = 0x0 cachename = {> = { = {_vptr.csStringBase = 0xb7420928, Data = 0xac4c31c0 "world_crystalspace.culling.frustvis", Size = 35, MaxSize = 64, GrowBy = 64}, minibuff = "world_crystalspace.culling.frustvis", miniused = 36}, } i = 1 #14 0xb72e8d53 in csSector::GetVisibilityCuller (this=0xac4b15e0) at sector.cpp:377 No locals. #15 0xb733d5af in csEngine::PrecacheDraw (this=0xb796e5d0, region=0xb0737420) at engine.cpp:1423 s = (class iSector *) 0xac4b1618 c = {obj = 0xad28896c} rview = {> = {> = { = { _vptr.iBase = 0xb7422308}, scfObject = 0xbfd059d0, scfRefCount = 1, scfParent = 0x0, scfWeakRefOwners = 0x0}, = {}, }, context_id = 0, ctxt = 0xae809bf8, engine = 0xb796e5d0, g3d = 0xb795e414, g2d = 0xb796920c, original_camera = 0xad28896c, leftx = -0.666666687, rightx = 0.666666687, topy = -0.5, boty = 0.5} ---Type to continue, or q to quit--- i = 2890602008 view = {obj = 0xad28c774} sn = 0 #16 0xaf2723b0 in celRegion::Load (this=0xb08d5ee8, allow_entity_addon=true) at zone.cpp:269 engine = (class iEngine *) 0xb796e608 pl = (class iCelPlLayer *) 0xb793b058 i = 1 loader = (class iLoader *) 0xb79625b4 cur_region = (class iRegion *) 0xb0737420 prev_allow_entity_addon = false rc = true #17 0xaf277af9 in celPcZoneManager::ActivateRegion (this=0xb08e27c0, region=0xb08d5ee8, allow_entity_addon=true) at zone.cpp:940 r = (celRegion *) 0xb08d5ee8 first = false i = 0 loadable_regions = {map = {Elements = {count = 23, capacity = { = {> = { = { threshold = 16}, }, }, c = 32}, root = { = {}, p = 0xb7987bd0}}, Modulo = 23, InitModulo = 23, GrowRate = 5, MaxSize = 20000, Size = 1}} #18 0xaf2780d8 in celPcZoneManager::PointCamera (this=0xb08e27c0, entity=0xb08de2d8 "temp_actor_name", regionname=0xbfd05d9c "world", startname=0x0) at zone.cpp:1029 ent = (class iCelEntity *) 0xb08d62c4 pccamera = {obj = 0xb08d759c} region = (iCelRegion *) 0xb08d5ee8 cur_region = (class iRegion *) 0xbfd05b98 campos = (class iCameraPosition *) 0xaf23b3ec #19 0xaf285a27 in celPcZoneManager::PcZoneManager::PointCamera (this=0xb08e2a20, entity=0xb08de2d8 "temp_actor_name", regionname=0xbfd05d9c "world", startname=0x0) at zone.h:455 No locals. #20 0xaf21ebf5 in celPcCameraCommon::SetZoneManager (this=0xb08d7160, newzonemgr=0xb08e2a20, point=true, regionname=0xbfd05d9c "world", name=0x0) at camera.cpp:120 camera = {obj = 0xb08d759c} #21 0xaf1d77cb in celPcDefaultCamera::PcDefaultCamera::SetZoneManager (this=0xb08d7594, zonemgr=0xb08e2a20, point=true, regionname=0xbfd05d9c "world", name=0x0) at defcam.h:684 No locals. #22 0x08060ddc in ttoClientGame::CreateActor (this=0xbfd060d0) at ttoclient.cpp:583 ms = {obj = 0xb072ca24} pcmesh = {obj = 0xb08d7a0c} pclinmove = {{obj = 0xb072d74c, obj_void = 0xb072d74c}} startname = {> = {> = { = {_vptr.iBase = 0x8158988}, scfObject = 0xbfd05d10, scfRefCount = 1, scfParent = 0x0, scfWeakRefOwners = 0x0}, = {}, }, s = {> = { = { _vptr.csStringBase = 0x8138608, Data = 0x0, Size = 0, MaxSize = 0, GrowBy = 64}, minibuff = "\000\000\000\000Ä]пjw\023\bau\023\b\000\000\000\000\200]п|~\023\b\230\017ï·à\"\216°", miniused = 0}, }} pcinp = {obj = 0xb08d84d4} regionname = {> = {> = { = {_vptr.iBase = 0x8158988}, scfObject = 0xbfd05d70, scfRefCount = 1, scfParent = 0x0, scfWeakRefOwners = 0x0}, = {}, }, s = {> = { = { _vptr.csStringBase = 0x8138608, Data = 0x0, Size = 5, MaxSize = 0, GrowBy = 64}, ---Type to continue, or q to quit--- minibuff = "world\000\000\000\020", '\0' , "\b:\025\b", '\0' , miniused = 6}, }} #23 0x0806352c in ttoClientGame::Application (this=0xbfd060d0) at ttoclient.cpp:879 cegui = {obj = 0xb6bdd0e4} g2d = (class iGraphics2D *) 0x80b0c17 pcinv_room = {obj = 0xffffffff} CLP = {obj = 0x40} pcnetent = {obj = 0xb7991fa8} lastUpdateDate = {> = { = {_vptr.csStringBase = 0xb7991fc0, Data = 0xb7991fbc " Æ\025\b", Size = 3218104264, MaxSize = 134927096, GrowBy = 3080265640}, minibuff = "\003\000\000\000\000\000\000\000Öç\n\b\000\000\000\000\0306\025\bè_п\034è\n\b¨\037\231·\002\000\000", miniused = 0}, } #24 0x080a65be in csApplicationFramework::Start () at csapplicationframework.cpp:71 No locals. #25 0x080a6876 in csApplicationFramework::Main (this=0xbfd060d0, argc=1, argv=0xbfd062b4) at csapplicationframework.cpp:131 iReturn = 0 #26 0x080625e8 in ttoClientGame::Main (this=0xbfd060d0, argc=1, argv=0xbfd062b4) at ttoclient.cpp:755 No locals. #27 0x0805db3e in main (argc=1, argv=0xbfd062b4) at ctmain.cpp:33 cc = { = { = {}, _vptr.csApplicationFramework = 0x81384e8, static m_Ptr = 0xbfd060d0, static m_FoundationStringName = 0x813d2c0 "crystalspace.libcsappframe", static m_ApplicationStringName = 0x8137500 "ttoClientGame", restartFlag = false, static object_reg = 0xb7995814}, = {_vptr.csBaseEventHandler = 0x813852c, queue = {obj = 0xb798525c}, object_registry = 0xb7995814, self = 70, FrameEvent = 1, PreProcess = 3, Process = 5, PostProcess = 6, FinalProcess = 7, eventh = { obj = 0xb7ef0610}}, = {_vptr.iClientGame = 0x8138594}, tto_network_charid = 3085897728, tto_network_slotno = 0, tto_network_firstname = 3080295928, tto_network_secondname = 3085897728, tto_network_strength = 134817916, tto_network_endurance = 3085995168, tto_network_constitution = 134817868, tto_network_wisdom = 3080295936, tto_network_intellect = 202, tto_network_agility = 40, tto_network_copper = 134817720, tto_network_openslots = 3080359968, tto_network_sector = 3080295936, tto_network_x = 3760754623, tto_network_y = 3213830368, tto_network_z = 3080295936, tto_network_yrot = 135607832, tto_network_chartype = 3218104664, tto_network_skintype = 134636601, tto_network_head = 40, tto_network_back = 135607832, tto_network_shoulders = 3218104696, tto_network_chest = 134745421, tto_network_sleeves = 40, tto_network_hands = 3, tto_network_waist = 3218104696, tto_network_legs = 134745360, tto_network_feet = 3085889760, tto_network_lhand = 135607832, tto_network_rhand = 3218104744, engine = {obj = 0xb796e608}, loader = {obj = 0xb79625b4}, g3d = { obj = 0xb795e414}, g2d = {obj = 0xb796920c}, kbd = {obj = 0xb796355c}, vc = {obj = 0xb7990c1c}, vfs = {obj = 0xb7977324}, imgIO = { obj = 0xb796f1d4}, entity_room = {obj = 0xb08e248c}, entity_player = {obj = 0xb08d62c4}, target = {obj = 0x0}, pl = { obj = 0xb793b058}, bltto = {obj = 0xb7941980}, view = {obj = 0x0}, pccamera = {obj = 0xb08d7594}, pczonemgr = {obj = 0xb08e2a20}, gui = {obj = 0x0}, music_player = 0x816bcf4, net = {obj = 0x0}, db = {obj = 0x0}, sector = 0x80647c9, _ready = false, my_exe_name = {> = { = {_vptr.csStringBase = 0x8138608, Data = 0xb7ee6828 "/home/morgul/development/tto_m1/tto", Size = 35, MaxSize = 64, GrowBy = 64}, minibuff = "/home/morgul/development/tto_m1/tto", miniused = 36}, }, autopatcherClient = 0xb7f08fd4, fileListTransfer = 0xb7b5eff4} retval = -1209069528 (gdb)