/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance; import net.sf.l2j.gameserver.model.entity.TvTEvent; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.serverpackets.ActionFailed; import net.sf.l2j.gameserver.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.util.Broadcast; public class Cocktail implements IItemHandler { private static final int[] ITEM_IDS = { 10178, 10179 }; public synchronized void useItem(L2PlayableInstance playable, L2ItemInstance item) { L2PcInstance activeChar; if (playable instanceof L2PcInstance) activeChar = (L2PcInstance) playable; else if (playable instanceof L2PetInstance) activeChar = ((L2PetInstance) playable).getOwner(); else return; if (!TvTEvent.onPotionUse(playable.getName())) { playable.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isInOlympiadMode()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT)); return; } if (activeChar.isAllSkillsDisabled()) { playable.sendPacket(ActionFailed.STATIC_PACKET); activeChar.sendPacket(af); return; } int itemId = item.getItemId(); switch(itemId) { case 10178: { // Sweet Fruit Cocktail addEffect(activeChar, 1068, 2); // Might addEffect(activeChar, 1040, 2); // Shield addEffect(activeChar, 1204, 2); // Wind Walk addEffect(activeChar, 1077, 2); // Focus addEffect(activeChar, 1242, 2); // Death Whisper addEffect(activeChar, 1062, 1); // Berserker Spirit addEffect(activeChar, 1243, 1); // Holy Weapon addEffect(activeChar, 1045, 3); // Blessed Body addEffect(activeChar, 1086, 1); // Haste addEffect(activeChar, 1268, 2); // Vampiric Rage break; } case 10179: { // Fresh Fruit Cocktail addEffect(activeChar, 1062, 1); // Berserker Spirit addEffect(activeChar, 1045, 3); // Blessed Body addEffect(activeChar, 1036, 2); // Magic Barrier addEffect(activeChar, 1040, 2); // Shield addEffect(activeChar, 1204, 1); // Wind Walk addEffect(activeChar, 1048, 3); // Blessed Soul addEffect(activeChar, 1085, 2); // Acumen addEffect(activeChar, 1397, 1); // Clarity addEffect(activeChar, 1059, 2); // Greater Empower break; } } playable.destroyItem("Consume", item.getObjectId(), 1, null, false); } private void addEffect(L2PcInstance player, int skillId, int skillLvl) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLvl); if (player != null && skill != null) { MagicSkillUse msk = new MagicSkillUse(player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0); Broadcast.toSelfAndKnownPlayersInRadius(player, msk, 810000); L2Effect[] effects = player.getAllEffects(); for (L2Effect e : effects) { if (e != null && e.getSkill().getId() == skill.getId()) e.exit(); } skill.getEffects(player, player); } } public int[] getItemIds() { return ITEM_IDS; } }