/* Drawing Indexed Geometry with instances*/ static void stream_test(IDirect3DDevice9 *device) { IDirect3DVertexBuffer9 *vb = NULL; IDirect3DVertexBuffer9 *vb2 = NULL; IDirect3DIndexBuffer9 *ib = NULL; IDirect3DVertexDeclaration9 *pDecl = NULL; HRESULT hr; BYTE *data; const float quad[][3] = { {-0.5f, 0.0f, 1.1f}, //0 {-0.5f, 0.5f, 1.1f}, //1 { 0.5f, 0.0f, -1.1f}, //2 { 0.5f, 0.5f, -1.1f}, //3 }; const unsigned quad2[] = { 0xff00ff00, 0x00000000, 0x12345678, 0xaaff00aa }; const float quad3[][4] = { {1.0f, 1.0f, 0.0f, 0.0f}, {-1.0f, 1.0f, 0.0f, 0.0f}, }; short indices[] = {0, 1, 2, 1, 2, 3}; const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, {2, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; IDirect3DVertexBuffer9 *vb3 = NULL; hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad3), 0, 0, D3DPOOL_MANAGED, &vb3, NULL); ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); if(!vb3) { skip("Failed to create a vertex buffer\n"); return; } hr = IDirect3DVertexBuffer9_Lock(vb3, 0, sizeof(quad3), (void **) &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); memcpy(data, quad2, sizeof(quad3)); hr = IDirect3DVertexBuffer9_Unlock(vb3); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_MANAGED, &vb, NULL); ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); if(!vb) { skip("Failed to create a vertex buffer\n"); return; } hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad2), 0, 0, D3DPOOL_MANAGED, &vb2, NULL); ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); if(!vb2) { skip("Failed to create a vertex buffer\n"); return; } hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); memcpy(data, quad, sizeof(quad)); hr = IDirect3DVertexBuffer9_Unlock(vb); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(quad2), (void **) &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); memcpy(data, quad2, sizeof(quad2)); hr = IDirect3DVertexBuffer9_Unlock(vb2); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); memcpy(data, indices, sizeof(indices)); hr = IDirect3DIndexBuffer9_Unlock(ib); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pDecl); IDirect3DDevice9_SetVertexDeclaration(device, pDecl); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); if(SUCCEEDED(hr)) { /* Deliberately using minvertexindex = 0 and numVertices = 6 to prevent d3d from * making assumptions about the indices or vertices */ IDirect3DDevice9_SetStreamSourceFreq(device, 0, (D3DSTREAMSOURCE_INDEXEDDATA | 2)); hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad[0])); ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr)); IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INDEXEDDATA | 2)); hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 0, sizeof(quad2[0])); ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr)); IDirect3DDevice9_SetStreamSourceFreq(device, 2, (D3DSTREAMSOURCE_INSTANCEDATA | 1)); hr = IDirect3DDevice9_SetStreamSource(device, 2, vb3, 0, sizeof(quad3[0])); ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_SetIndices(device, ib); ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 6, 0, 1); ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); } hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); Sleep(5000); hr = IDirect3DDevice9_SetIndices(device, NULL); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr); /* Index buffer was already destroyed as part of the test */ IDirect3DVertexDeclaration9_Release(pDecl); IDirect3DVertexBuffer9_Release(vb); IDirect3DVertexBuffer9_Release(vb2); IDirect3DVertexBuffer9_Release(vb3); IDirect3DIndexBuffer9_Release(ib); }