Index: src/game/LootHandler.cpp =================================================================== --- src/game/LootHandler.cpp (revision 5538) +++ src/game/LootHandler.cpp (working copy) @@ -497,7 +497,7 @@ } // not move item from loot to target inventory - Item * newitem = target->StoreNewItem( dest, itemid, true ); + Item * newitem = target->StoreNewItem( dest, itemid, true, pLoot->items[slotid].randomPropertyId ); pLoot->items[slotid].count=0; pLoot->items[slotid].is_looted=true;