elseif (%style == combat) { var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 %su.mult = .124 var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-), $& %p = $iif($gettok($hget(%table,summoning),2,32),$v1,-) var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult * %su.mult), $& %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& %MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)