void LoginPacket::connectIP(PlayerLogin* player, int charid){ Packet packet = Packet(); packet.addHeader(0x0b); packet.addShort(0); // IP packet.addByte(21x); // IP packet.addByte(xx); packet.addByte(xx); packet.addByte(3x); void LoginPacket::connectIP(PlayerLogin* player, int charid){ Packet packet = Packet(); packet.addHeader(0x0b); packet.addShort(0); // IP packet.addByte(127); // IP packet.addByte(0); packet.addByte(0); packet.addByte(1);