FILE: BOY2.INSHEET =================== # example sprite component file bmp_hue boy2.bmp bmp_z boy2_z.bmp axis direction,x,0,16,S,SE,E,NE,N axis index,y,0,16,HAIR,HEAD,BODY grid index,direction axis direction,x,0,16,S,SE,E,NE,N,NW,W,SW axis index,y,48,16,LEG1,LEG2,LEG3,LEG4,ARM1,ARM2,ARM3,ARM4 grid index,direction FILE: boy2.outsheet =================== # example sprite output file import boy2.insheet outfile boy2walk.bmp sheetsize 256 160 sprite WALK1_S, 0, 0, 32, 32 part HAIR_S,.,8,-1,0 part HEAD_S,.,8,-1,0 part BODY_S,.,8,8,0 part LEG1_S,.,7,18,0 part LEG1_S,H,9,18,0 part ARM2_S,.,3,10,0 part ARM2_S,H,13,10,0 sprite WALK2_S, 32, 0,32 ,32 part HAIR_S,.,8,-1,0 part HEAD_S,.,8,-1,0 part BODY_S,.,8,8,0 part LEG2_S,.,7,16,0 part LEG4_S,H,9,16,0 part ARM1_S,.,3,6,0 part ARM3_S,H,13,10,0