bool __stdcall new_GetPlayerInfo( int ent_num, player_info_t *pinfo) { bool bReturn = gEngine.GetPlayerInfo( ent_num,pinfo ); if ( pinfo && bReturn && ent_num == gEngine.GetLocalPlayer() ) { if(gEngine.IsInGame || gEngine.IsConnected()) //i'm not in game or connected { return false; //anti aimbot } strcpy(pinfo->name," "); //anti name esp strcpy(pinfo->guid," "); //anti guid esp strcpy(pinfo->friendsName," "); //anti friends name esp } return bReturn; }