static void stream_test(IDirect3DDevice9 *device) { IDirect3D9 *d3d = NULL; IDirect3DDevice9_GetDirect3D(device, &d3d); printf("####%i", IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','S','T'))==D3D_OK?1:0); IDirect3DVertexBuffer9 *vb = NULL; IDirect3DVertexBuffer9 *vb2 = NULL; IDirect3DVertexBuffer9 *vb3 = NULL; IDirect3DIndexBuffer9 *ib = NULL; IDirect3DVertexDeclaration9 *pDecl = NULL; IDirect3DVertexShader9 *shader; HRESULT hr; BYTE *data; const DWORD shader_code[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */ 0x0000001f, 0x80000005, 0x900f0002, /* dcl_texcoord v2 */ 0x00000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */ 0x00000002, 0xc00f0000, 0x80e40000, 0x90e40002, /* add oPos, r0, v2 */ 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ 0x0000ffff }; const float quad[][3] = { {-0.5f, 0.0f, 1.1f}, //0 {-0.5f, 0.5f, 1.1f}, //1 { 0.5f, 0.0f, 1.1f}, //2 { 0.5f, 0.5f, 1.1f}, //3 }; const float vertcolor[][4] = { {1.0f, 1.0f, 0.0f, 1.0f}, //0 {1.0f, 0.0f, 0.0f, 1.0f}, //1 {0.0f, 1.0f, 0.0f, 1.0f}, //2 {0.0f, 0.0f, 0.0f, 0.0f}, //3 }; /* const int vertcolor[] = { {0xffff00ff}, //0 {0xff0000ff}, //1 {0x00ff00ff}, //2 {0x00000000}, //3 }; */ // 4 position for 4 instances const float instancepos[][3] = { {0.0f, 0.0f, 0.0f}, {0.2f, 0.0f, 0.0f}, {0.4f, 0.0f, 0.0f}, {0.6f, 0.0f, 0.0f}, }; short indices[] = {0, 1, 2/*, 1, 2, 3*/}; const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, // {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END() }; /* create all VertexBuffers*/ hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_MANAGED, &vb, NULL); ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); if(!vb) { skip("Failed to create a vertex buffer\n"); return; } hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(vertcolor), 0, 0, D3DPOOL_MANAGED, &vb2, NULL); ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); if(!vb2) { skip("Failed to create a vertex buffer\n"); return; } hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(instancepos), 0, 0, D3DPOOL_MANAGED, &vb3, NULL); ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); if(!vb3) { skip("Failed to create a vertex buffer\n"); return; } /* create IndexBuffer*/ hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %s\n", DXGetErrorString9(hr)); /* copy all Buffers (Vertex + Index)*/ hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); memcpy(data, quad, sizeof(quad)); hr = IDirect3DVertexBuffer9_Unlock(vb); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(vertcolor), (void **) &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); memcpy(data, vertcolor, sizeof(vertcolor)); hr = IDirect3DVertexBuffer9_Unlock(vb2); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DVertexBuffer9_Lock(vb3, 0, sizeof(instancepos), (void **) &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); memcpy(data, instancepos, sizeof(instancepos)); hr = IDirect3DVertexBuffer9_Unlock(vb3); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); memcpy(data, indices, sizeof(indices)); hr = IDirect3DIndexBuffer9_Unlock(ib); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); /* create all VertexDeclarations */ /* add another on */ IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pDecl); /* create VertexShader */ hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); /* test 1 */ hr = IDirect3DDevice9_BeginScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); if(SUCCEEDED(hr)) { hr = IDirect3DDevice9_SetVertexDeclaration(device, pDecl); ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, shader); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_SetStreamSourceFreq(device, 0, (D3DSTREAMSOURCE_INDEXEDDATA | 2)); /* set this for the tests */ ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad[0])); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INDEXEDDATA | 2)); ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 0, sizeof(vertcolor[0])); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_SetStreamSourceFreq(device, 2, (D3DSTREAMSOURCE_INSTANCEDATA | 1)); ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_SetStreamSource(device, 2, vb3, 0, sizeof(instancepos[0])); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_SetIndices(device, ib); ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 4 * 3 , 0, 4*1); ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); } hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); Sleep(5000); hr = IDirect3DDevice9_SetIndices(device, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 2, NULL, 0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr); /* Index buffer was already destroyed as part of the test */ IDirect3DVertexDeclaration9_Release(pDecl); IDirect3DVertexBuffer9_Release(vb); IDirect3DVertexBuffer9_Release(vb2); IDirect3DVertexBuffer9_Release(vb3); IDirect3DIndexBuffer9_Release(ib); IDirect3DVertexShader9_Release(shader); }