void NPCsScripts::npc_2100(NPC* npc){ int state = npc->getState(); int map = npc->getPlayerMap(); if(npc->getPlayerMap() == 0){ if(state == 0){ npc->addText("Welcome to FunMS. "); npc->addText("We hope you enjoy your stay here. "); npc->sendNext(); } else if(state == 1){ npc->setPlayerSTR(4); npc->setPlayerDEX(4); npc->setPlayerINT(4); npc->setPlayerLUK(4); npc->setPlayerAP(13); npc->addText("Your stats have been reset. Thank you for "); npc->addText("taking part in the Beta :) "); npc->teleport(40000); npc->sendNext(); npc->giveItem(1002518, 1); npc->giveItem(2022192, 100); npc->end(); } } }