Warning, RS690 detected, 3D support is incomplete. *********************************WARN_ONCE********************************* File r300_state.c function r300SetupTextures line 1401 macro tiling enabled! *************************************************************************** maciej@osiris:~/radeon_developement/mesa/progs/demos$ RADEON_DEBUG=tex ./texobj Warning, RS690 detected, 3D support is incomplete. r300AllocTexObj( 0x8062e38, 0x8063010 ) r300AllocTexObj( 0x805f288, 0x805f460 ) r300AllocTexObj( 0x805fa90, 0x807dcf0 ) r300AllocTexObj( 0x807e320, 0x807e4f8 ) r300AllocTexObj( 0x807eb28, 0x807ed00 ) r300AllocTexObj( 0x807f330, 0x807f508 ) r300AllocTexObj( 0x807fb38, 0x807fd10 ) r300AllocTexObj( 0x8091468, 0x8091640 ) r300AllocTexObj( 0x8091c70, 0x8091e48 ) r300AllocTexObj( 0x8092478, 0x8092650 ) r300AllocTexObj( 0x8092c80, 0x8092e58 ) r300AllocTexObj( 0x8093488, 0x8093660 ) r300AllocTexObj( 0x8093c90, 0x8093e68 ) r300AllocTexObj( 0x8094498, 0x8094670 ) Using 8 maximum texture units.. r300AllocTexObj( 0x8351a68, 0x8351c40 ) r300AllocTexObj( 0x8352270, 0x8352448 ) r300BindTexture( 0x8351a68 ) unit=0 intformat GL_LINE_STRIP format GL_RGB type GL_UNSIGNED_BYTE r300TexImage2D: Using normal storage r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300BindTexture( 0x8352270 ) unit=0 intformat GL_LINE_STRIP format GL_RGB type GL_UNSIGNED_BYTE r300TexImage2D: Using normal storage r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexParameter( GL_TEXTURE_MAG_FILTER ) r300BindTexture( 0x8351a68 ) unit=0 w=8 h=8 d=1 tb=4 intFormat=3 level 0: 8x8 x=0 y=0 w=16 h=4 size=256 at 0 r300UploadTexImages( 0x80639b0, 0x8351a68 ) sz=1024 lvls=0-0 r300DestroyTexObj( 0x8353e80, (nil) ) r300UploadSubImage( 0x8351c40, 0x8351a68 ) level/width/height/face = 0/16/4/0 r300UploadSubImage: image data is in normal memory upload image: 8,8 at 0,0 upload blit: 16,4 at 0,0 blit ofs: 0xb9a4a000 level: 0/0 *********************************WARN_ONCE********************************* File r300_state.c function r300SetupTextures line 1401 macro tiling enabled! *************************************************************************** r300BindTexture( 0x8352270 ) unit=0 w=8 h=8 d=1 tb=4 intFormat=3 level 0: 8x8 x=0 y=0 w=16 h=4 size=256 at 0 r300UploadTexImages( 0x80639b0, 0x8352270 ) sz=1024 lvls=0-0 r300UploadSubImage( 0x8352448, 0x8352270 ) level/width/height/face = 0/16/4/0 r300UploadSubImage: image data is in normal memory upload image: 8,8 at 0,0 upload blit: 16,4 at 0,0 blit ofs: 0xb9a4b000 level: 0/0 r300BindTexture( 0x8351a68 ) unit=0 r300BindTexture( 0x8352270 ) unit=0 r300BindTexture( 0x8351a68 ) unit=0 r300BindTexture( 0x8352270 ) unit=0 r300BindTexture( 0x8351a68 ) unit=0 r300BindTexture( 0x8352270 ) unit=0 r300BindTexture( 0x8351a68 ) unit=0 -- cut -- r300BindTexture( 0x8351a68 ) unit=0 r300BindTexture( 0x8352270 ) unit=0 r300BindTexture( 0x8351a68 ) unit=0 r300BindTexture( 0x8352270 ) unit=0 r300BindTexture( 0x8351a68 ) unit=0 r300BindTexture( 0x8352270 ) unit=0 r300DeleteTexture( 0x8351a68 (target = GL_TEXTURE_2D) ) r300DestroyTexObj( 0x8351c40, 0x8351a68 ) r300DeleteTexture( 0x8352270 (target = GL_TEXTURE_2D) ) r300DestroyTexObj( 0x8352448, 0x8352270 )