void Spell::EffectActivateTaxipath(uint32 i) { if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)unitTarget; uint32 pathId = m_spellInfo->EffectMiscValue[i]; TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(pathId); std::vector nodes; for(uint32 i = 0; i < nodes.size(); ++i) { uint32 node; nodes.push_back(node); } if(nodes.empty()) return; _player->ActivateTaxiPathTo(nodes); }