void Mobs::alldieMobID(Player* player, int mobid){ checkSpawn(player->getMap()); if(mobs[player->getMap()].size() != 0){ for(unsigned int i=0; igetMap()].size(); i++){ if(mobs[player->getMap()][i]->getMobID() == mobid){ Mobs::dieMob(player, mobs[player->getMap()][i], i); } } } }