s32 bin_cue_get_current_track(u32 sector_offset, u32 *_track_number, u32 *index_number, u32 *relative_offset) { u32 track_number = bin_cue_seek_track(sector_offset); *_track_number = track_number; // Okay, this isn't necessarily accurate, but should fit all PCE-CD games. *index_number = 1; *relative_offset = sector_offset - cd_bin.physical_tracks[track_number].sector_offset; return 0; }