void InvertFill(const SeedStack & points, const S_RGBA & color) { S_Point bodA; S_Point bodB; char invert=0; float deltax=0,deltay=0,pomocnyx=0,rust=0; unsigned int i=0; //nulovani masky if(fill_buffer != NULL) for(int i=0;i!=frame_w*frame_h;i++) fill_buffer[i]=0; //pruchod body for (i=0;ibodB.y) { SWAP(bodA.x, bodB.x); SWAP(bodA.y, bodB.y); } deltax=(float)bodA.x-(float)bodB.x; // mozna jeste obratit aby nebyl zaporny deltay=(float)bodA.y-(float)bodB.y; rust=deltax/deltay; pomocnyx=bodA.x-rust; for(int y=bodA.y;y=0 ) { while(sazenix<=frame_w) { invert=fill_buffer[sazenix+(y)*frame_w]; if (invert==0) fill_buffer[sazenix+(y)*frame_w]=1; else fill_buffer[sazenix+(y)*frame_w]=0; sazenix++; } } } } for(int i=0;i!=frame_w*frame_h;i++) { if(fill_buffer[i]==1) { PutPixel(i%frame_w,i/frame_w,*tile_buffer); } } for (i=0;ibodB.y) { SWAP(bodA.x, bodB.x); SWAP(bodA.y, bodB.y); } Bresenham(bodA.x, bodA.y, bodB.x, bodB.y, color); } }