#include "NPCs.h" #include "NPCsScripts.h" void NPCsScripts::npc_22000(NPC* npc){ int state = npc->getState(); int map = npc->getPlayerMap(); if(npc->getPlayerMap() == 60000){ if(state == 0){ npc->addText("Lets go to Lith Harbour,"); npc->sendNext(); npc->addText("Good Bye"); npc->sendOK(); npc->teleport(int 104000000); npc->end(); } }