Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1107310928 (LWP 22134)] GridReference::targetObjectBuildLink (this=0x4af0ea8) at ./../framework/Utilities/LinkedList.h:66 66 pElem->iNext = iNext; (gdb) bt full #0 GridReference::targetObjectBuildLink (this=0x4af0ea8) at ./../framework/Utilities/LinkedList.h:66 No locals. #1 0x000000000050aab5 in MaNGOS::Insert (elements=@0x4898, obj=0x4aecc20) at ./../framework/Utilities/LinkedReference/Reference.h:54 No locals. #2 0x000000000050ab71 in MaNGOS::Insert > > (elements=@0x4af0ea8, obj=0x4aecc20, hdl=18592) at ./../framework/GameSystem/TypeContainerFunctions.h:135 t = #3 0x0000000000504ea3 in Map::PlayerRelocation (this=0x2aaac67941b0, player=0x4aecc20, x=, y=, z=, orientation=) at Map.cpp:866 oldGrid = (NGridType *) 0x0 old_cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 4, cell_y = 3, nocreate = 0, reserved = 31}, All = 65226795}} new_cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 6, cell_y = 4, nocreate = 0, reserved = 31}, All = 65300523}} newGrid = __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)" #4 0x00000000005ae0e6 in Player::SetPosition (this=0x4aecc20, x=6292.65869, y=288.579498, z=4.95929003, orientation=0, teleport=true) ---Type to continue, or q to quit--- at Player.cpp:4937 m = (class Map *) 0x2aaac67941b0 old_x = old_y = old_r = #5 0x00000000005aeb2b in Player::TeleportTo (this=0x4aecc20, mapid=562, x=6292.65869, y=288.579498, z=4.95929003, orientation=0, outofrange=true, ignore_transport=true, is_gm_command=false, battleground_port=true) at Player.cpp:1535 old_zone = 3702 data = { = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 36, _storage = { >> = { _M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2aaab1c43750 "\003�\b", _M_finish = 0x2aaab1c43774 "", _M_end_of_storage = 0x2aaab1c43779 "�?��*"}}, }}, m_opcode = 199} pet = (class Pet *) 0x0 mEntry = #6 0x00000000004c374f in BattleGroundMgr::SendToBattleGround ( this=, pl=0x4aecc20, instanceId=154, ---Type to continue, or q to quit--- team=) at BattleGroundMgr.cpp:1629 mapid = 562 y = 288.579498 O = 0 x = 6292.65869 z = 4.95929003 bg = #7 0x000000000067512e in WorldSession::HandleBattleGroundPlayerPortOpcode ( this=0x2aaab42d1310, recv_data=) at BattleGroundHandler.cpp:444 currentBg = (class BattleGround *) 0x2aaab665cf50 instanceId = 154 bgTypeId = action = bgQueueTypeId = 6 bg = (class BattleGround *) 0x2aaab470ebe0 #8 0x000000000064a573 in WorldSession::Update (this=0x2aaab42d1310) at WorldSession.cpp:602 packet = (WorldPacket *) 0x53a7950 currTime = #9 0x000000000063dd66 in World::UpdateSessions (this=, diff=70) at World.cpp:1947 next = {_M_cur = 0x5bba340, _M_ht = 0xb7d000} ---Type to continue, or q to quit--- #10 0x000000000064441e in World::Update (this=0xb7cf50, diff=70) at World.cpp:986 i = 0 AuctionMap = (AuctionHouseObject *) 0x42002f90 #11 0x00000000004c121a in WorldRunnable::run (this=) at WorldRunnable.cpp:61 diff = 70 realCurrTime = 696968942 realPrevTime = prevSleepTime = 29 #12 0x00002b0bcc4fa882 in ZThread::ThreadImpl::dispatch (parent=0xb57380, impl=0x213ab20, task=@0x42003100) at ThreadImpl.cxx:407 No locals. #13 0x00002b0bcc4fcd86 in ZThread::(anonymous namespace)::Launcher::run ( this=0x7fffdf4976d0) at ThreadImpl.cxx:49 No locals. #14 0x00002b0bcc50068e in _dispatch (arg=0x4af0ea8) at posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #15 0x00002b0bcc714317 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #16 0x00002b0bcd198d5d in clone () from /lib/libc.so.6 No symbol table info available. #17 0x0000000000000000 in ?? () ---Type to continue, or q to quit--- No symbol table info available.