#message action off #message alias off #message variable off #config {speedwalk} {on} #ac {You have been idle, and are pulled into the void.}{shiver;peer;prayer} #alias {pud}{get pud hole;enter pud;put pud hole} #al {p %0} {emote pokes %0;emote &0bSpam, &07its for dinner.} #alias {pal} {emote puts his arm around %1 and says, 'This is my Pal!'} #alias {3}{scare} #alias {2}{#2 shi} #nop --Speedwalks-- #alias {TOHS} {4w;open gate;w;close gate;4ws2ws2wswswnw2n3w3swsn} #alias {7t} {4e;open gate;e;close gate;9e25nw2n5wne2n} #alias {Alien} {4e;open gate;e;close gate;9e25n16enenene2n3e} #alias {Animator}{s2e2s10w9s2e8s6s3wdse4s4w4se4nenwnd} #nop Shadowy #alias {Ants} {4e;open gate;e;close gate;2e5s5e4e;open gate e;en} #alias {Ball} {4e;close gate;5se} #alias {Baron} {4e;open gate;e;close gate;9e26n6e3n3w} #alias {Blackh}{4e;open gate;e;close gate;9e26n6e3nen; push statue} #alias {Bmayor} {4e;open gate;e;close gate;2e5s5e2ne} #alias {Burly} {4w;open gate;w;close gate;2w4n2w9n8enw;pull brick} #alias {Bandit} {dn2e2neseswnwse} #alias {Combo} {enter 38 6 43} #alias {Dyrek}{s2e2s10w9s2e12s3w3u} #alias {Duncan}{4e;open gate;e;close gate;2e13sws10w5s2wn} #alias {Banker} {4e;open gate;e;close gate;2e5s5esw} #alias {Bill} {4n2ws2w3s2w} #alias {Cats}{s3es;open grate; d; open trap;ue4sw3s} #alias {Carrion} {4e;open gate;e;close gate;2e7n6e2seesee} #alias {Cboat}{4e;open gate;e;close gate;2e16s3w3s3wwswswswwwww5see} #alias {Chapt} {4w;open gate;w;close gate;9w4sws6w3se} #alias {Crystal} {s2e2s5enene2n10e4sw3e6n} #alias {CrystalKing}{3s2e2s5enene2n10e3sw3e8n} #alias {Dagon}{4e;open gate;e;close gate;2e15s6ws4ws2w2sw} Serrated Tooth #alias {Demonguild}{2s4w10s10wnwn} #alias {Dhole} {4e;open gate;e;close gate;2e9s2e4s2w5s2eun4wwn4e3n2nw} #alias {Disorder} {s2e2s5e5s2ws4esw2s2nend} #alias {Drow} {s2e2s5enene2n7e2n2dwn2wn} #alias {Druidwell} {s2e2s15w6nw3n5w2n3ess} #alias {Dualwield}{4e;open gate;e;close gate;9e17n5ed3e} #alias {Dwarfking}{4e;open gate;e;close gate;2e12n4w3n3e} #alias {Dwarf} {4e;open gate;e;close gate;2e12nwn} #alias {Evermore} {4w;close gate;9s2e15s} #alias {Ever} {s2e2s10w9s2e8s5w} #alias {Elves} {4w;open gate;w;close gate;wwnnnnwwwws;ent tree} #alias {Gate} {4w;open gate;w;close gate;2w4n2w4n} #alias {Gatechaos} {say swnwnwe} #alias {Giane}{3s2e2s5enene2n10e2s5w6sd2se} Peg wings/Gold #alias {Girish}{4e;open gate;e;close gate;2e3n10ene} #alias {Godspike}{2s4w5s2e19ses2w5sws2e2s} #alias {Godspike2}{ssww;unlock door} #alias {Goldtip}{4e;open gate;e;close gate;2e4nwnes;ent py ;2n;turn spike;eu} #alias {Goblin}{4e;open gate; e;close gate;6e3n} #alias {Graveyard}{4w10s;op do s;s;op do w;w} #alias {Greendragon}{4w;open gate;w;close gate;7w2nw2n2en} #alias {Hugo} {s2e2s15ws4enenuw} #alias {Ice} {4e;open gate;e;close gate;2e3n2e7nu9su5nus2w} #alias {Island} {deeessee} #alias {Karn}{4w5s2e19s;open gate;3w2s7w4n3ws2w2ses} #alias {Kenderville} {4e;open gate;e;close gate;2e9s10w3s2w2n2wn2w;enter tree;e2n2wn6w} #alias {kerim2} {ennennesnnne} #alias {Kingtree}{4w;open gate;w;close gate;9w2nw2n;open knot;2nu} #alias {kirin} {4w;open gate;w;close gate;9wsswuw2neusewswsdneunsesewws} murky white #alias {Krueg} {u5nwd;say eswww} #alias {Land}{2s4esw} #alias {Lep}{4w;open gate;w;close gate;9w4sws6w6n3e3sw} #alias {Leviathin} {4e;open gate;e;close gate;9e25n16eneneeeesw} #alias {leviathin} {n3en4e} #alias {Lighthouse}{2s14e26n13e3s3e5se5s3e} #alias {Lucky} {4e;open gate;e;close gate;9e8n;open w;w;open w;w} #alias {Madmax}{4e;open gate;e;close gate;9e25n13e2s9wnwnwwss} Miracle Potion #alias {Mahntor} {4e;open gate;e;close gate;2e5s2e3se2sw3sd5seeuu} #alias {Mammoth}{4e;open gate;e;close gate;2e5ne4neneneueueueunuee3ne} #alias {Mercury}{3s2e2s5enene2n10e2s5w6sd2s5wdnu2wu} #alias {Midmayor}{4e8swsw} #alias {Mirror} {4e;open gate;e;close gate;2e5s2e3se2sw3sd3s} #alias {Monolith}{4e;open gate;e;close gate;2e7sw3s3ednw;unlock monolith;open monolith;dn;open iron} #alias {Moria} {4e;open gate;e;close gate;2e12n12e;say friend;e4u7e3sw} #alias {Mystic} {4e;open gate;e;close gate;2e12s7e} #alias {Nezlyn}{4e;open gate;e;close gate;9e17n5ed3e} Dual Wield #alias {Niat} {s2e2s5enene2n10e3sw} #alias {Occultist} {4e;open gate;e;close gate;2e9s2e4s2w5s2eun4wwn4e3n} #alias {Odin}{4e;open gate;e;2e5ne4nen2w2su2n;say Then nues} #alias {OgreVille}{4e;open gate;e;close gate;3e5s2e3ses4e3sen2e2n} #alias {Pallys}{4e;open gate;e;close gate;2e5s2e3ses4e} #alias {Painting} {4e;open gate;e;close gate;2e5s5e5n;op do n;3n2es} #alias {Pluto}{3s2e2s5enene2n10e2s5w6sd2sw4wd} #alias {Pluto2}{u2wu5n4u} #alias {Ranger}{4w;open gate;w;close gate;4wses} Guild #alias {Rain} {s2e2s5e5s2ws3euwn2us2en} #alias {Rats} {nnnnwwswwse;open sec;e} #alias {Robber} {4n2ws2w9se;open e;2e2s;gt all pick maus s} #alias {Rommena} {4e;open gate;e;close gate;9e10n16n6e} #alias {Rome} {seesseeeeenenenn10esswwwuunw} #alias {Roogna} {4w;open gate;w;close gate;9w3sw2s6w7n7w8n} #alias {Rotmaze} {dnwenwenew} #alias {Shakes}{4e;open gate;e;close gate;9e26n13e} #alias {Shaman}{4e;op gate; 3e5ne4nen2w2sd8e;op timber;3e ; open door; e; l shaman} #alias {Shades} {4w5s2e19s;open gate;3w6s2w4n3w4n3w4w;open door;2wn;open door;n;pull book} #alias {Silverkey}{o grate;d;open trap;uwwsw;o d w;wnnw;o sec;nwssw} #alias {Smithy}{4w;open gate;w;close gate;2w4n8w4ne} #alias {Specs}{4w;open gate;w;close gate;3w4n2w12n3en} #alias {Sphynx} {4w;open gate;w;close gate;9w2nw2n;open knot;n} #alias {SpPaladin}{4w5s2e19s;open gate;3w6s2w4n3w4n7w;open oak;5ws} #alias {SOD}{2s4w2s2w;open gate;sw;open door;wdw;open door n;n} #alias {Steelpot}{s2e2s15w4nu2e3sw} #alias {Strahd} {4e;open gate;e;close gate;2e4nw2n8ws2wnwsn3ws3w4n2enu} #alias {Talin}{4e;open gate;e;close gate;9e26n13e3se2n4eu} #alias {Thalas}{4w5s2e19swww6s2wnw} #alias {Thalos}{3s2e2s5enene2n10e4sw} #alias {Ticket}{4w;open gate;w;close gate;2w4n8w8s} #alias {Tol} {4e;open gate;e;close gate;9e26n16e2n4e6s4e2n2esese2sw} #alias {Tristan} {4w;open gate;w;close gate;2w4n8w2nws2wn} #alias {Turtle}{s2e2s10w7sdeswesw} #alias {Umbers}{4e;open gate;e;close gate;9e26n16e2se11n3w8n4d2wn2wd} #alias {Vald}{4e;open gate;e;close gate;9e26n6e6n} #alias {Waterspirit}{4e;open gate;e;close gate;2e10sw} Swimming #alias {Winter} {4w;open gate;w;close gate;2w3s7w15nenwwssde} #alias {Yuanti}{4e;open gate;e;2e8s6e2s2e2ne2n2e2s} Discolered blade #alias {unbanker} {en5w5n7wnn} #alias {unbill} {ee4neenee4s} #alias {ungate} {4s2e4s2e;open gate;e;close gate;4e2n} #alias {unlucky} {2e8s14w2n} #alias {Meta} {4w;open gate;w;close gate;9w;enter tree} #nop --Shortcuts-- #alias {Kender}{4e;open gate;e;close gate;2e9s10w3s2w2n2wn2w} #alias {Ville}{e2n2wn6w} #alias {Gan}{2de3n} #alias {Karn}{4w4n5w3s3e3s} #alias {Vald}{3e3n} #alias {Cat}{3sen;push statue} #alias {Gryph}{3e3s7e3sen} #alias {backb}{7w3n3w} #alias {Troll}{4u7e3sw} #alias {Ents}{4e4swss} #alias {Moham}{4n2ws2w9sese} #alias {Elite}{essddd} #alias {swamptroll}{10n2wn} #nop -NOBLE- #alias {baron}{2e18n6e3n3w} #alias {vald}{eeennn} #alias {lyle}{6s7e3sene;hunt lyle} #alias {Herm}{2d2wnuu;poke her} - From Sky bird #alias {Serp}{2ds4enuu;poke serp} From Hermit #alias {Wolv}{2d3swnwuu;poke wolv} From Serp #nop --Maze Gold-- #alias {maze1}{4n2w4swn} #alias {maze}{nudwssnednwwduswewewdsunw;enter pillar} #nop ---Chaos Stuff--- #alias {clerictower}{u;un door;wws;open trap;u;close trap} #alais {dump}{3n;un gate;n;close gate;ww} #alias {dumptocleric}{de4n;keys} #alias {dumptomage}{dn4e;kyes} #alias {dumptothief}{dn4w;keys} #alias {dumptowar}{de4s;keys}' #alias {clerictower}{u;un door;wws; open trap; u; close trap} #alias {magetower}{u;un door;nnw;un trap;u;close trap} #alias {thieftower}{u;un door;sse;open trap;u;close trap} #alias {wartower}{u;un door;een;open trap;u;close trap} #nop ---Cthulhu--- #alias {cth}{7e8se2s2esw8s2eu} #alias {cth1}{7e8s2eseswsw8s2eu} #alias {cth2}{7e8se2s2esw8s2e} #alias {cthulhu}{7e9s2e4s2w5s2e} #alias {pal} {emote puts his arm around %1 and says, 'This is my Pal!'} #nop ---Misc Actions and shit--- #ac {You work your way to your knees.}{stand} #ac {The white aura around your body fades.}{gt &0fsanc out} #Ac {punch contacts with your chest}{stand} #ac {Make your choice:} {1.1} #alias {ber}{get berry hole;eat berry} #ac {^**%1: 'ber'}{get berry hole ; eat berry} #alias {ber}{get berry hole ; eat berry} #ac {'qp'}{get purp hole ; quaff purp} #alias {rr}{recite recall;get recall all} #alias {relayoff} {#unac {%1 tells you, '%0};gt No longer relaying TELLS} #alias {relayon} {#ac {%1 tells you, '%0} {gt %1 just told me, "%0"};gt Now relaying TELLS} #alias {bashoff} {gt &08~**&07Auto-Bash &09Off&08**~;#unac {Your bash};#unac {You miss your bash};#unac {You join the fight};#unac {You kick}} {T|WT} #alias {bashon} {gt &06~**&0FAuto-Bash &0aOn&06**~;#ac {Your bash} {bash};#ac {You miss your bash} {bash};#ac {You join the fight} {bash};#ac {You kick} {bash}} {T|WT} #action {^**$leader: 'qw'} {get recall all ; recite recall;enter portal} #action {^**$subleader: 'qw'} {get recall all ; recite recall;enter portal} #action {magical shard lies here.} {get shard} {1} #ALIAS {connect} { #session {t} {69.17.20.234} {4000}; kelric; #cr; 2005liam; #cr; #cr; 1; #cr; #cr } #ALIAS {pokeon} { #action {^$leader pokes %%90} { charge %%90 }; gt Poke On!! } #alias {pokeoff} { #unaction {^$leader pokes %%90}; gt Poke Off!! } #ACTION {^**$leader: 'all %1'} { %1 } #action {^**$leader: 'kel %1'} { %1 } #action {^You now follow %2.} { #var {leader} {%2}; xpclear } {5} #action {^You are now a group member} { gt Leader is: $leader } #action {^You stop following %1.} { #unvar {leader}; tog sum clan } #action {^The First Bank of Midgaard} { dep all } {5} #action {^Your vision begins to fade away.} { gt blind; get avenger; wield ave; get truth; wield truth } {1} #action {^Aaarrrggghhh!! Someone gouged your eyes!!} { gt blind; get gwyn; wield gwyn; get aven; wield aven } #action {^Someone chops you in the face causing blood to splatter - you can't see!!} { gt blind } #action {picks you up by the neck} { gt Tossed!; sta; scan } #action {^%1 flies from your grasp} { gt Disarmed!!; get gwyn;get kat;wield gwy;wield kat; } #action {^You wield} { gt Re-Armed! } #action {^**$leader: 'recall'} { recall } #alias {recall} { get recall hole; rec recall } #action {^The Temple Of Midgaard} { gt At Temple } #action {^All your spells were just dispelled!} { gt Dispelled!! } #alias {ber}{get berry hole;eat berry} #nop Subleader ******* #ac {^**%0: '[all|kel] %1'} {#forall {$leads}{#if {"%0"=="&0"}{%1}}} #NOP ----- Tank Script ----- #ALIAS {gr} { update } #ALIAS {rlist} { update } #ACTION {^You grouptell: Now Rescuing:} { #var update 0 } #ACTION {^You grouptell: Tanking!!} { rlist } #ALIAS {tankoff} { #var tank off; #unac {is no longer a member of the group}; #unac {is now a group member}; #unal {rall}; #unac {Banzai}; #unac {SEEK SHELTER AT ONCE! %%0 has begun to sing.}; #unac {You join the fight with %%0.}; #unac {diverts}; #unac {unable to head}; #unac {%%0 SCREAMS loudly into the face of %%1 - %%2 seems terrified.}; #unac {%%0 attempts to impale %%1, but fumbles [its|her|his] weapon!}; #unac {%%0 attempts to kokyonage %%1, but flies right through [it|her|him].}; #unac {%%0 attempts to throw %%1, but slips and falls.}; #unac {%%0 charges madly into %%1, but can't budge [it|her|him].}; #unac {%%0 impales %%91 in [its|her|his] chest, %%1 screams in pain.}; #unac {%%0 misses %%1 with a kick, and almost ends up right on [its|her|his] back.}; #unac {%%0 punches %%1 in the groin.}; #unac {%%0 screams in pain as %%1's fist pounds into [its|her|his] chest.}; #unac {%%0 screams insanely and charges into %%1!}; #unac {%%0 strikes %%1 under the chin sending [it|her|him] flying.}; #unac {%%0 strikes a pressure point on %%1's neck, causing [it|her|him] to crumple...}; #unac {%%0 tosses %%1 to the ground.}; #unac {%%0 trips as [it|she|he] charges into %%1!}; #unac {%%0 attempts to throw %%1, but can't get a firm grip.}; #unac {%%0 bashes %%1 square on, knocking [it|her|him] to the ground.}; #unac {%%0 fumbles an attempt to hit %%1's pressure point and nearly pokes out [its|her|his] eye!}; #unac {%%0 gasps in pain as %%1's kick knocks the wind out of [it|her|his].}; #unac {%%0 impales %%91 in [its|her|his] chest, %%1 screams in pain.}; #unac {%%0 screams insanely and charges into %%1!}; #unac {%%0 strikes %%1 under the chin sending [it|her|him] flying.}; #unac {%%0 strikes a pressure point on %%1's neck, causing [it|her|him] to crumple...}; #unac {%%0 tries to backstab %%1 but nearly cuts [its|her|his] own finger!}; #unac {%%0 places something in the back of %%1, resulting in a gush of blood!}; #unac {%%0 is near death.}; #var {tankinfo} {Off}; #var {rescinfo} {Off}; gt Not Tanking!! } #ALIAS {tankon} { #var tank on; update; #ac {stops following} { update }; #ac {is no longer a member of the group} { update }; #ac {is now a group member} { update }; #var {tankinfo} {On}; #var {rescinfo} {On}; #al {rall} { #forall {$members} { rescue &0 } }; #ac {Banzai} { gt Rescued!! }; #ac {SEEK SHELTER AT ONCE! %%0 has begun to sing.} { #forall {$members} { #if {"%%0"=="&0"} { rescue &0 } } }; #ac {You join the fight with %%0.} { rall }; #ac {diverts} { rall }; #ac {unable to head} { rall }; #ac {%%0 SCREAMS loudly into the face of %%1 - %%2 seems terrified.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 attempts to impale %%1, but fumbles [its|her|his] weapon!} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 attempts to kokyonage %%1, but flies right through [it|her|him].} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 attempts to throw %%1, but slips and falls.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 charges madly into %%1, but can't budge [it|her|him].} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 impales %%1 in [its|her|his] chest, %%1 screams in pain.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 misses %%1 with a kick, and almost ends up right on [its|her|his] back.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 punches %%1 in the groin.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 screams in pain as %%1's fist pounds into [its|her|his] chest.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 screams insanely and charges into %%1!} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 strikes %%1 under the chin sending [it|her|him] flying.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 strikes a pressure point on %%1's neck, causing [it|her|him] to crumple...} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 tosses %%1 to the ground.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 trips as [it|she|he] charges into %%1!} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 attempts to throw %%1, but can't get a firm grip.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 bashes %%1 square on, knocking [it|her|him] to the ground.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 fumbles an attempt to hit %%1's pressure point and nearly pokes out [its|her|his] eye!} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 gasps in pain as %%1's kick knocks the wind out of [it|her|his].} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 impales %%91 in [its|her|his] chest, %%1 screams in pain.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 screams insanely and charges into %%1!} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 strikes %%1 under the chin sending [it|her|him] flying.} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 strikes a pressure point on %%1's neck, causing [it|her|him] to crumple...} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 tries to backstab %%1 but nearly cuts [its|her|his] own finger!} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {%%0 places something in the back of %%1, resulting in a gush of blood!} { #forall {$members} { #if {"%%0"=="&0"||"%%1"=="&0"} { rescue &0 } } }; #ac {^%%0 is near death.} { #forall {$members} { #if {"%%0"=="&0"} { rescue &0 } } }; gt Tanking!! } #ALIAS {sp} { gt $sanc ticks left on sanctuary } #ALIAS {xp} { #math {exptick} {$exp/$ticks}; #math {expkill} {$exp/$kills}; gt $exp exp over $ticks ticks and $kills kills, $exptick exp/tick $expkill exp/kill } #ACTION {^You receive your reward for the kill, %0 experience points.} { #math {kills} {$kills+1}; #math {exp} {$exp+%0} } #ACTION {^You receive your reward for the kill -- one measly experience point!} { #math {kills} {$kills+1}; #math {exp} {$exp+1} } #ACTION {The Great Bell of Hillsborough rings %0 times.} { #math {ticks} {$ticks+1}; #if {$sanc} { #math {sanc} {$sanc-1}; #if {$sanc==1} { gt Last tick on Sanctuary } } } #ACTION {The Great Bell of Hillsborough rings 1 time.} { #math {ticks} {$ticks+1}; #if {$sanc} { #math {sanc} {$sanc-1}; #if {$sanc==1} { gt Last tick on Sanctuary } } } #ACTION {You are surrounded by a white glowing aura.} { #var sanc $timeonsanc; gt Sanctuary In! } #VARIABLE {kills} {0} #VARIABLE {exp} {0} #VARIABLE {ticks} {0} #VARIABLE {timeonsanc} {4} #VARIABLE {sanc} {0} #ALIAS {sanc} { #var timeonsanc 4; cast 'sanctuary' } #ALIAS {update} { #var update 1; #var member 0; group; #ac {Name Class/Lvl Percentage Position} { #if {$update} { #unvar members; #unvar class; #unvar levels; #unvar hits; #unvar manas; #unvar moves; #unvar pos; #unvar legends; #unvar leads }; #unac {Name Class/Lvl Percentage Position} }; #ac {^ %%90 %%99- [%%91 %%92] (%%93h %%94m %%95v) (%%96)%%97} { #if {$update} { #format {temp} {%p} {%%90}; #format {temp1} {%p} {%%91}; #format {temp2} {%p} {%%92}; #format {temp3} {%p} {%%93}; #format {temp4} {%p} {%%94}; #format {temp5} {%p} {%%95}; #format {temp6} {%p} {%%96}; #format {temp7} {%p} {%%97}; #if {"$temp7"=="Leader"} { #var leader $temp; #list {leads} {ins} {1} {$temp} }; #if {"$temp7"=="SubLeadr"} { #list {leads} {ins} {1} {$temp} }; #if {$temp2>59&&"$temp1"=="Prophet"||$temp2>59&&"$temp1"=="Cleric"||$temp2>55&&"$temp1"=="Mage"} { #list {legends} {ins} {1} {$temp} }; #if {"$temp"!="Kelric"} { #math member {$member+1}; #list {members} {ins} {1} {$temp}; #list {class} {ins} {1} {$temp1}; #list {levels} {ins} {1} {$temp2}; #list {hits} {ins} {1} {$temp3}; #list {manas} {ins} {1} {$temp4}; #list {moves} {ins} {1} {$temp5}; #list {pos} {ins} {1} {$temp6}; #var tlast $temp }; #var last $temp }; #unvar temp* }; #ac {^< Kelric |} { #if {$member==0} { #nop } { rfill } } } {5} #ALIAS {rfill} { #unac {^ %%90 %%99- [%%91 %%92] (%%93h %%94m %%95v) (%%96)%%97}; #unac {^< Kelric |}; #if {"$tank"=="on"} { gt Now Rescuing: $members } } {5} #ACTION {^%0 utters the words, 'gaiqhjabral'} { #var timeonsanc 4; #forall {$legends} { #if {"%0"=="&0"} { #var timeonsanc 4 } } } {5} #ACTION {^%0 utters the words, 'yartuig yrjffl'} { #var timeonhaste 6; #forall {$legends} { #if {"%0"=="&0"} { #var timeonhaste 7 } } } {5} #ACTION {^%0 utters the words, 'ofajs gaiqhjabral'} { #var timeonsanc 4; #forall {$legends} { #if {"%0"=="&0"} { #var timeonsanc 4 } } } {5} ***** Sing ****** #alias {singoff} {#unac {SEEK SHELTER AT ONCE! %%00 has begun to sing.};#unac {You try but are unable};gt *Not rescueing on sings*} #alias {singon} {#ac {SEEK SHELTER AT ONCE! %%00 has begun to sing.} {#2 rescue %%00};#ac {You try but are unable} {!};gt *Rescueing on sings*} #####NOP Auto Prayer ******* #action {^You feel the protection of}{#var {aprayer}{1}} #ac {R.I.P}{#if {$aprayer==2}{prayer}} #ac {You feel less protected.}{#var {aprayer}{2}; gt &02Prayer Out; prayer} #var {aprayer}{1} **** XP clear **** #alias {xpclear} {#var exp 0;#var kills 0;#var ticks 0} #### nop Death Plate Fix #### #action { %1/ %2 28 Holy Armor of Gwynedd} { #if {%1<50&&$deathplateoff==0} { #var deathplateoff 1; rem death; put death hole; gt remind me to fix Death Plate next trip through midgaard, i removed it; #action {The Temple Of Midgaard} { gt need to repair Death plate while i'm here brb; s; s; e; e; n; get death hole; repair death; wear death; #var deathplateoff 0; s; w; w; n; n; gt all done, thanks i'm at temple.; #unac {The Temple Of Midgaard} } } } #variable {deathplateoff} {0} #### Hunt #### #alias {track %0} { #var hunting 1; #ac {[* You fail to find the tracks. *]} { rtrack }; #ac {[* You found your target! *]} { rtrack; gt Found You! }; #ac {[* You lose the tracks. *]} { rtrack; gt Lost Track! }; #ac {[* You see your target's tracks leading down. *]} { #if {$hunting} { down } { rtrack } }; #ac {[* You see your target's tracks leading east. *]} { #if {$hunting} { east } { rtrack } }; #ac {[* You see your target's tracks leading north. *]} { #if {$hunting} { north } { rtrack } }; #ac {[* You see your target's tracks leading south. *]} { #if {$hunting} { south } { rtrack } }; #ac {[* You see your target's tracks leading up. *]} { #if {$hunting} { up } { rtrack } }; #ac {[* You see your target's tracks leading west. *]} { #if {$hunting} { west } { rtrack } }; hunt %0 } #alias {rtrack} { #var hunting 0; #unac {[* You fail to find the tracks. *]}; #unac {[* You found your target! *]}; #unac {[* You lose the tracks. *]}; #unac {[* You see your target's tracks leading down. *]}; #unac {[* You see your target's tracks leading east. *]}; #unac {[* You see your target's tracks leading north. *]}; #unac {[* You see your target's tracks leading south. *]}; #unac {[* You see your target's tracks leading up. *]}; #unac {[* You see your target's tracks leading west. *]} } #### NOP Gear Damage **** #ac {Your plate is chipped.}{eq ;gt My Deathplate needs fixing next temple stop.} #ac {Your spear is dented.}{gt The Mighty Spear of Gwynedd is dented, have me remove and fix it.; eq} #ac {Your cloak is ripped.}{gt That damn &09Dragon Skin Cloak&07 is damaged.; eq} #ac {Your horn is ripped.}{gt &09Tarusk &0bHorn&07 needs fixin.; eq} #### NOP Girish ##### #ac {A barbarian warrior scouts for tresspassers.}{charge bar} #ac {A barbarian stands guard.}{charge bar} #ac {A barbarian child plays in the dirt.}{charge child} #Ac {A barbarian female watches over the children.}{charge barbarian} ***** Gunge ****** #alias {gun}{rem kat;rem wak;get gwy hole;wield gwy;put wak hole;put kat hole} #alias {dam}{get kat hole;get wak hole;rem gwy;put gwy hole;hold wak;wield kat} ### Nop Haste #### #action {R.I. } {#if {$selfhaste==2}{haste}} #action {^A bolt of vital energy courses through your body}{#var {selfhaste}{1}} #var {selfhaste} {2} #ac {You feel slow.}{#var {selfhaste}{2}; gt My HASTE in this matter has expired; haste} #action {^You feel the protection of}{#var {aprayer}{1}} #ac {R.I.P}{#if {$aprayer==2}{prayer}} #ac {You feel less protected.}{#var {aprayer}{2}; gt &02Prayer Out; prayer} #var {aprayer}{1} #alias {shihoff} {gt &08~**&07Auto-Shihonage &09Off&08**~;#unac {You toss};#unac {You try to throw};#unac {You join the fight};#unac {You charge}} {T|WT} #alias {shihon} {gt &06~**&0FAuto-Shihonage &0aOn&06**~;#ac {You toss} {shihonage};#ac {You try to throw} {shihonage};#ac {You join the fight} {shihonage};#ac {You charge} {shih}} {T|WT} #alias {souloff} {gt &0b~^*&0cAuto-Soulcloak &09Off&0b*^~};#unac {You make your presence};#unac {You receive your};visi} {T|WT} #alias {soulon}{gt &04Soul Cloak on};#ac {You receive your}{soul}