Terrain myTerrain = new Terrain(); myTerrain.setHeightMap("map.bmp"); myTerrain.setScale(3.0f, 0.6f, 2.0f); myTerrain.setLight(1.0f, -0.25f, 0.0f, //Position 1.0f, 1.0f, 0.78f, //Color 0.5f); //Scale myTerrain.setTexture(new Image("texture.jpg"), new Image("detail.jpg")); myTerrain.Build();