setvariable speed 0 setvariable wieldbriq 0 setvariable stanceattack 0 setvariable lastcombat jab setvariable exp 1 ACTION put hide when discovers your hiding place ACTION if "%exp" = "4" then servariable exp 1 ACTION setvariable range melee when closes to melee range ACTION setvariable range melee when you close to melee ACTION setvariable range none when "%monstercount" = 0 ACTION setvariable range pole when closes to pole weapon range ACTION setvariable range pole when You retreat back to pole range. ACTION setvariable range missile when You retreat from combat ACTION goto skinandsearch A bristle-backed peccary flops in a porky heap, squealing one last time before passing into oblivion. ACTION setvarialbe stanceattack false when You are attacking with 100% of your offensive skill. ACTION setvarialbe stanceattack true when You are attacking with 0% of your offensive skill. ACTION setvariable stanceattack false when Attack : 0% ACTION setvariable stanceattack true when Attack : 100% ACTION setvariable wieldbriq true when You draw out y our briquet from the greatsword sheath. ACTION setvarialbe wieldbriq false when You sheathe the briquet in your greatsword sheath. ACTION setvariable speed false when Your augmented reaction times slow as one of your mental pillars supporting it ceases. ACTION put khri stop when Your augmented reaction times slow as one of your mental pillars supporting it ceases. ACTION setvariable speed true when You feel preternaturally quick, which will vanish when any pillar supporting it does. ACTION setvarialbe speed false when You are not currently under the influence of any meditations. ACTION setvariable speed true when Your mind focused in all the proper patterns, you feel your body adjust to the new speed, further augmenting your reactions. #ACTION setvariable focus 1 when With deep breaths, you recall your training and focus your mind into the most universal of meditations, #ACTION setvariable focus 0 Your focused mind falters, and you feel slightly less competent overall. ACTION setvariable lastcombat lunge when Last Combat Maneuver: Lunge ACTION setvariable lastcombat jab when Last Combat Maneuver: Jab ACTION setvariable lastcombat draw when Last Combat Maneuver: Draw ACTION setvariable lastcombat feint when Last Combat Maneuver: Feint ACTION setvariable lastcombat thrust when Last Combat Maneuver: Thrust ACTION put look when YOU HAVE BEEN IDLE action put awake when Overall state of mind: clear action put awake when Overall state of mind: fluid action put sleep when Overall state of mind: murky action put sleep when Overall state of mind: very action put sleep when Overall state of mind: dense action put sleep when Overall state of mind: thick action put sleep when Overall state of mind: stagnant action put sleep when Overall state of mind: frozen initialcheck: put stance put khri check pause 2 khridowncheck: put info match khridowncheck You may only have match startingkhri Concentration: 230 match startingkhri Concentration: 231 match startingkhri Concentration: 232 match danceloop TDPs: matchwait startingkhri: put retre match startingkhri ...wait match startingkhri You may only have match startingkhri You retreat back to pole range. match startingkhri You attempt to retreat match standup You must stand first. match gokhri You retreat from combat. match gokhri You are already as far away as you can get! matchwait gokhri: put kh start focus avoidance prowess elusion flight goto danceloop standup: put dance match standup You may only have match standup ...wait match standup You are so unbalanced match standup You attempt match startingkhri You leap to matchwait Danceloop: if "%monstercount" > "2" && %speed then goto crowdcontrol if "%monstercount" > "1" && !%speed then goto crowdcontrol if !%wieldbriq then put wield my briq if %stanceattack then put stance evas danceloop1: if "%monstercount" > "2" && %speed then goto crowdcontrol if "%monstercount" > "1" && !%speed then goto crowdcontrol if "%lastcombat" = "feint" then goto danceloopdraw if "%lastcombat" = "draw" then goto danceloopthrust if "%lastcombat" = "thrust" then goto danceloopjab if "%lastcombat" = "jab" then goto danceloopfeint if "%lastcombat = "lunge" then goto danceloopfeint danceloopfeint: if "%monstercount" > "2" && %speed then goto crowdcontrol if "%monstercount" > "1" && !%speed then goto crowdcontrol put exp put feint waitfor you setvariable lastcombat feint danceloopdraw: if "%monstercount" > "2" && %speed then goto crowdcontrol if "%monstercount" > "1" && !%speedthen goto crowdcontrol put draw waitfor you setvariable lastcombat draw danceloopthrust: if "%monstercount" > "2" && %speed then goto crowdcontrol if "%monstercount" > "1" && !%speedthen goto crowdcontrol put thrust waitfor you setvariable lastcombat thrust danceloopjab: if "%monstercount" > "2" && %speed then goto crowdcontrol if "%monstercount" > "1" && !%speedthen goto crowdcontrol put jab waitfor you setvariable lastcombat jab goto danceloopfeint skinandsearch: crowdcontrol: put exp if "%exp" = "1" then setvariable killweapon short bow if "%exp" = "2" then setvariable killweapon longbow if "%exp" = "3" then setvariable killweapon composite bow put hide match clout you slip matchwait clout: if "%range" != melee then goto ccadvance put ambush clout match shooting clout its neck with a single precise stroke! matchwait shooting: put wield %killweapon put ret pause .1 put hide pause .1 if "%range" = "melee" then put retreat put aim put snipe