================================================================ Spirit's Engine-Test Title : Spirit's Engine-Test Filename : enginetest-spirit.zip Author : Spirit Date : 04 April 2008 (2008/04/08) Email Address : spirit quaddicted com Description : A map to test certain engine features Additional Credits to : JPL, Kell, speedy ================================================================ Please note: The skybox in /gfx/env was created by Kell. Thanks! Thanks to JPL for the pcx texture. Thanks to speedy for explaining the overbright stuff. -Engines with support for enabling fog from worldspawn will use "fog 0.7 0.7 0.7 0.7". Unfortunately fog looks very different in each engine. >> engine_fog_*.jpg Make sure you disable fog for the other tests. -Engines with support for loading a skybox from worldspawn will load Kell's eaglesdare_xx.tga. In other engines you can try "loadsky eaglesdare_" (or whatever different command the coder invented). Engines that do not support skyboxes at all will show Quake's blue sky (sky1). >> enginereference_enginetest-spirit-(darkplaces).jpg >> enginereference_enginetest-spirit-(winquake).jpg -Engines with support for external jpeg, tga, pcx and/or png textures will display textures reading "JPG", "TGA", "PCX", "PNG". Otherwise the textures will say "No JPG", "No TGA", "No PCX", "No PNG". >> enginereference_enginetest-spirit-(darkplaces).jpg >> enginereference_enginetest-spirit-(winquake).png -Engines with support for fullbrights will display a red pattern on the block in the left corner. Other engines will only display the shadow. >> enginereference_enginetest-spirit-(darkplaces).jpg >> enginereference_enginetest-spirit-(winquake).jpg -Engines with support for overbrights will display a bright rectangle on the floor in the right corner. Other engines will show no visible difference. >> enginereference_enginetest-spirit-(darkplaces).jpg >> enginereference_enginetest-spirit-(winquake).jpg -Engines with alpha/transparency support will display the dopefish brush transparent. Other engines will render it solid. Attention: You must run a mod with support for "alpha", eg. Tomaz'. >> enginereference_transparentbrush-(darkplaces).jpg -Enter the water to check for waterwarp effects. enginereference_waterwarp-(winquake).png -Engines that log centerprints will show "This is a centerprint" in the console, after triggering it (walk onto the wooden step). >> enginereference_centerprintconsole-(fitzquake).jpg That's all. Feel free to do whatever you want with this. But remember to give credit. http://www.quaddicted.com/quake_engines/enginetest-spirit.zip Cheers, Spirit