// inf enhancer v0.1 var score: array[1..2] of integer; alphaplayer: integer; procedure MoveAllToBravo(); var i: Integer; begin alphaplayer := 0; // First, check if there are any alpha players and select the first one for i := 1 to 32 do if GetPlayerStat(i,'Active') = true then begin if GetPlayerStat(i,'Team') = 1 then begin if alphaplayer = 0 then begin alphaplayer := i; break; end; end; end; // Looping through players to put them all on blue team for i := 1 to 32 do if (GetPlayerStat(i,'Active') = true) then begin if (GetPlayerStat(i,'Team') = 1) then begin if alphaplayer <> i then begin Command('/setteam2 ' + inttostr(i)); end; end; end; for i := 1 to 32 do if (GetPlayerStat(i,'Active') = true) then begin if (GetPlayerStat(i,'Team') = 2) then begin if alphaplayer = 0 then begin alphaplayer := i; Command('/setteam1 ' + inttostr(i)); break; end; end; end; end; procedure OnFlagScore(ID, TeamFlag: Byte); begin // if its alpha flag if TeamFlag = 2 then begin MoveAllToBravo(); end; end; // This will run every time a player is killed procedure OnPlayerKill(Killer, Victim: byte; Weapon: string); var i: byte; begin // if the victim is on team two, move to team one if GetPlayerStat(Victim, 'Team') = 2 then begin score[2] := BravoScore; // saving bravo score Command('/setteam1 ' + IntToStr(Victim)); //sets bravo player to alpha team // When all Bravo players killed if BravoPlayers = 0 then begin SetTeamScore(1, AlphaScore + 25); // add score to alpha MoveAllToBravo(); // moves all players but one to bravo SetTeamScore(2, score[2]) /restores bravo's score if lost end; end; end;