float dist = sqrt(pow(fabs(playercoords(targetslot)->x - playercoords(*playerid)->x),2)+pow(fabs(playercoords(*playerid)->y - playercoords(targetslot)->y),2)); time = dist / *bulletSpeed; targetx = playercoords(targetslot)->x + (playerforce(targetslot)->x - force->x) * (time * 0.135f); targety = playercoords(targetslot)->y + (playerforce(targetslot)->y - force->y) * (time * 0.135f); writefloat (MOUSE, targetx; writefloat (MOUSE + 0x4, targety;