[script started: dobek] >[dobek]: stance >[dobek]: khri check You are currently using 100% of your evasion skill. You are currently using 83% of your weapon parry skill. You are currently using 0% of your shield block skill. (You have 1 defensive point(s) left to allocate.) You are attacking with 100% of your offensive skill. Last Combat Maneuver: Lunge > You are not currently under the influence of any meditations. >[dobek]: info Name: Sniper Krugler Giantfall, Smuggler Race: Elf Guild: Thief Gender: Male Age: 74 Circle: 97 You were born on the 1st day of the 3rd month of Lirisa the Archer in the year of the Bronze Wyvern, 316 years after the victory of Lanival the Redeemer. Your birthday is over 8 months away. Strength : 40 Reflex : 40 Agility : 40 Charisma : 43 Discipline : 42 Wisdom : 50 Intelligence : 45 Stamina : 39 Favors: 15 Concentration: 232 Max: 232 TDPs: 54 Encumbrance: None Coins: no Kronars. no Lirums. 1 platinum, 28 silver, 11 bronze, and 56 copper Dokoras. You owe a debt of 144 copper Dokoras to the Domain of Ilithi. >[dobek]: retre You retreat back to pole range. >[dobek]: retre You retreat from combat. >[dobek]: kh start focus With deep breaths, you recall your training and focus your mind into the most universal of meditations, improving your overall performance. Roundtime: 3 sec. > Giggling childishly the sand sprite throws the sparkling sand towards you! >[dobek]: kh start speed With intense focus, you take hold of four of the khri mantras you have learned, imbuing yourself with them simultaneously. With the effort of concentration, you feel them fill and bolster you. Your mind focused in all the proper patterns, you feel your body adjust to the new speed, further augmenting your reactions. Roundtime: 6 sec. > A sand sprite seems to be concentrating intently on something. > The sand sprite begins to advance on you! The sand sprite is still a distance away from you and is closing steadily. >[dobek]: get lobs You are already holding that. > The sand sprite begins to advance on you! [Ratha, Taph'botuk] Granite walls smoothed over by sand-filled breezes encase this niche, providing reassuring support under the weight of the imposing cliffs. Soft echoes chime through the area from the caverns beyond, whispering the secrets of the sea. You also see a sand sprite, a sand sprite, a sand sprite and a pile of rubble. Obvious exits: south, northwest. >ret You retreat back to pole range. >ret You retreat from combat. >s [Ratha, Taph'botuk] Fine, dry sand covers the floor of the cave in a thick blanket, curiously fresh and unpacked, as if it had been laid there on purpose. A weakened breeze draws through the cave from the south, brushing the sand and whisking away any marks that might have been left behind by intruders. You also see a sand sprite, some copper coins, a sand sprite, a sand sprite, a rotting mahogany caddy, a small clear topaz, a copper coin, a bronze coin, a sand sprite, some copper coins, a small clear topaz, a rock, a mildewy deobar casket, a mud-stained driftwood casket, a moldy pine chest, a copper coin, some bronze coins, some copper coins, some bronze coins, some copper coins, some bronze coins, some copper coins, a bronze coin, a small clear topaz, a medium star diopside, some copper coins, a bronze coin, a mildewy mahogany coffer, a sandy hollow log and some junk. Also here: Rogue Elizandra Obvious exits: north, south, west. > [checker]: Monster Count: 4 The sand sprite closes to pole weapon range on Elizandra. > Elizandra retreats from combat. >n [Ratha, Taph'botuk] Granite walls smoothed over by sand-filled breezes encase this niche, providing reassuring support under the weight of the imposing cliffs. Soft echoes chime through the area from the caverns beyond, whispering the secrets of the sea. You also see a sand sprite, a sand sprite, a sand sprite and a pile of rubble. Obvious exits: south, northwest. > [checker]: Monster Count: 3 >nw [Ratha, Lower Taph'botuk] Piles of limestone and sandstone rubble lie along the northern and eastern walls of this damp cavern, left behind from the collapsed southern wall and pushed aside in an attempt to clear a passage from the west to the southeast. White, slightly damp sand blankets the ground, barely visible in the dim light coming from the southeast. Obvious exits: southeast, southwest, west. > [checker]: Monster Count: 0