void ScriptedAI::DoZoneInCombat(Unit* pUnit) { if (!pUnit) pUnit = m_creature; /*std::list::iterator i; for (i = m_creature->GetMap()->GetPlayers().begin();i != m_creature->GetMap()->GetPlayers().end(); ++i) { pUnit->Attack((*i)); pUnit->AddThreat((*i), 0.0f); }*/ }