// Number of polygons in the map. int polynum = read4bytes(NUMBERPOLYS); // Coords for the polygon, x1,y1,x2,y2,x3,y3. float px1; float px2; float px3; float py1; float py2; float py3; int pcolor; // Drawtriangle loop. // POLYDIFF is always 0x1c. for ( int i = 0; i < polynum; i++ ) { px1 = (POLYGONS + (0x54 * i)); py1 = ((POLYGONS + (0x54 * i)) + + 0x8); px2 = ((POLYGONS + (0x54 * i)) + 0x1C); py2 = ((POLYGONS + (0x54 * i)) + 0x24); px3 = ((POLYGONS + (0x54 * i)) + 0x38); py3 = ((POLYGONS + (0x54 * i)) + 0x40); if (getpolytype(polynum) == 0) { pcolor = 0xBFD4D4D4; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 1) { pcolor = 0xBFCBF9FF; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 2) { pcolor = 0xBF777777; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 3) { pcolor = 0xAFFFFFFF; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 4) { pcolor = 0xBF34E7FF; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 5) { pcolor = 0xBFFF0000; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 6) { pcolor = 0xBFFF0000; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 7) { pcolor = 0xBFFFFF00; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 8) { pcolor = 0xBF00FF00; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } else if (getpolytype(polynum) == 9) { pcolor = 0xBFFF6600; drawtriangleonmap(pcolor,px1,py1,px2,py2,px3,py3,m_pD3Ddev); } }