// Player Position PosX := Player[Index].PosX; PosY := Player[Index].PosY; // Player Target Position TargetX := Player[Index].TargetX; TargetY := Player[Index].TargetY; If (PosX < TargetX) Then PosX := PosX + Random(TargetX - PosX) Else PosX := PosX - Random(PosX - TargetX); If (PosY < TargetY) Then PosY := PosY + Random(TargetY - PosY) Else PosY := PosY - Random(PosY - TargetY);