====== Log started (Wed Apr 09 21:16:21 2008) ====== ^7 ^71 possible command: ^7vid_restart : restarts video system (closes and reopens the window, restarts renderer) ^7 ^72 possible variables: ^7^3vid_refreshrate^7 : "60" ("60") : refresh rate to use, in hz (higher values flicker less, if supported by your monitor) ^7^3vid_resizable^7 : "0" ("0") : 0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted ^7 ^71 possible command: ^7vid_restart : restarts video system (closes and reopens the window, restarts renderer) ^7 ^71 possible variable: ^7^3vid_resizable^7 : "0" ("0") : 0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted ^7 ^71 possible command: ^7vid_restart : restarts video system (closes and reopens the window, restarts renderer) ^7]vid_restart ^7VID_Restart: changing from fullscreen 640x480x32bpp, to fullscreen 640x480x32bpp. ^7Initializing Video Mode: fullscreen 640x480x32x60hz ^7Linked against SDL version 1.2.13 ^7Using SDL library version 1.2.13 ^70 SDL joystick(s) found: ^7Trying to load library... "libjpeg.dll" - loaded. ^7Mod_LoadModel: progs/beam.mdl not found ^7S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... ^7Wanted audio Specification: ^7 Channels : 2 ^7 Format : 0x8010 ^7 Frequency : 48000 ^7 Samples : 4096 ^7Obtained audio specification: ^7 Channels : 2 ^7 Format : 0x8010 ^7 Frequency : 48000 ^7 Samples : 4096 ^7Sound format: 48000Hz, 2 channels, 16 bits per sample ^7S_Startup: extra sound time = 432000 ^7 ^71 possible command: ^7quit : quit the game ^7 ^79 possible variables: ^7^3developer^7 : "0" ("0") : prints additional debugging messages and information (recommended for modders and level designers) ^7^3developer_entityparsing^7 : "0" ("0") : prints detailed network entities information each time a packet is received ^7^3developer_loadfile^7 : "0" ("0") : prints name and size of every file loaded via the FS_LoadFile function (which is almost everything) ^7^3developer_loading^7 : "0" ("0") : prints information about files as they are loaded or unloaded successfully ^7^3developer_memory^7 : "0" ("0") : prints debugging information about memory allocations ^7^3developer_memorydebug^7 : "0" ("0") : enables memory corruption checks (very slow) ^7^3developer_networkentities^7 : "0" ("0") : prints received entities, value is 0-4 (higher for more info) ^7^3developer_networking^7 : "0" ("0") : prints all received and sent packets (recommended only for debugging) ^7^3developer_texturelogging^7 : "0" ("0") : produces a textures.log file containing names of skins and map textures the engine tried to load ^7slowmo OFF ^7]developer 1 ^7]conde ^7Unknown command "conde" ^7 ^71 possible command: ^7quit : quit the game ^7]quit ^7CL_Disconnect ^7Host_ShutdownServer ^7Require all of: ^7OpenGL Backend shutting down ====== Log stopped (Wed Apr 09 21:16:51 2008) ====== ====== Log started (Wed Apr 09 21:22:14 2008) ====== ^7DarkPlaces-Quake Windows 10:50:16 Apr 6 2008 ^7Trying to load library... "zlib1.dll" - loaded. ^7Added packfile id1/pak0.pak (339 files) ^7Added packfile id1/pak1.pak (85 files) ^7Playing registered version. ^7Trying to load library... "libcurl-4.dll" - loaded. ^7Failed to init SDL joystick subsystem: ^7Trying to load library... "libvorbis.dll" - loaded. ^7Trying to load library... "libvorbisfile.dll" - loaded. ^7Trying to load library... "libmodplug-0.dll" - loaded. ^7Trying to load library... "OffscreenGecko.dll" - failed. ^7execing quake.rc ^7execing default.cfg ^7execing config.cfg ^7"" " isn't a valid key ^7execing autoexec.cfg ^73 demo(s) in loop ^7CL_Disconnect ^7Host_ShutdownServer ^7Client using an automatically assigned port ^7Client opened a socket on address local:2 ^7Client opened a socket on address 0.0.0.0:1084 ^7Playing demo demo1.dem. ^7Initializing Video Mode: fullscreen 640x350x32x60hz ^7Linked against SDL version 1.2.13 ^7Using SDL library version 1.2.13 ^7GL_VENDOR: Microsoft Corporation ^7GL_RENDERER: GDI Generic ^7GL_VERSION: 1.1.0 ^7GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture ^7SDL_EXTENSIONS: ^7checking for OpenGL 1.1.0... enabled ^7Checking OpenGL extensions... ^7checking for glDrawRangeElements... checking for GL_EXT_draw_range_elements... not detected ^7checking for GL_ARB_multitexture... not detected ^7checking for GL_EXT_texture3D... not detected ^7checking for GL_ARB_texture_cube_map... not detected ^7checking for GL_ARB_texture_non_power_of_two... not detected ^7checking for GL_ARB_texture_compression... not detected ^7checking for GL_EXT_compiled_vertex_array... not detected ^7checking for GL_EXT_texture_edge_clamp... not detected ^7checking for GL_SGIS_texture_edge_clamp... not detected ^7checking for GL_EXT_texture_filter_anisotropic... not detected ^7checking for GL_EXT_blend_minmax... not detected ^7checking for GL_EXT_blend_subtract... not detected ^7checking for glStencilOpSeparate... checking for GL_ATI_separate_stencil... not detected ^7checking for GL_EXT_stencil_two_side... not detected ^7checking for GL_ARB_vertex_buffer_object... not detected ^7checking for GL_ARB_shader_objects... not detected ^7 ^7QuakeC extensions for server and client: BX_WAL_SUPPORT DP_BUTTONCHAT DP_BUTTONUSE DP_CL_LOADSKY DP_CON_ALIASPARAMETERS DP_CON_BESTWEAPON DP_CON_EXPANDCVAR DP_CON_SET DP_CON_SETA DP_CON_STARTMAP DP_EF_ADDITIVE DP_EF_BLUE DP_EF_DOUBLESIDED DP_EF_FLAME DP_EF_FULLBRIGHT DP_EF_NODEPTHTEST DP_EF_NODRAW DP_EF_NOGUNBOB DP_EF_NOSHADOW DP_EF_RED DP_EF_STARDUST DP_ENT_ALPHA DP_ENT_COLORMOD DP_ENT_CUSTOMCOLORMAP DP_ENT_EXTERIORMODELTOCLIENT DP_ENT_GLOW DP_ENT_LOWPRECISION DP_ENT_SCALE DP_ENT_VIEWMODEL DP_GECKO_SUPPORT DP_GFX_EXTERNALTEXTURES DP_GFX_EXTERNALTEXTURES_PERMAP DP_GFX_FOG DP_GFX_QUAKE3MODELTAGS DP_GFX_SKINFILES DP_GFX_SKYBOX DP_HALFLIFE_MAP DP_HALFLIFE_MAP_CVAR DP_HALFLIFE_SPRITE DP_INPUTBUTTONS DP_LITSPRITES DP_LITSUPPORT DP_MONSTERWALK DP_MOVETYPEBOUNCEMISSILE DP_MOVETYPEFOLLOW DP_QC_ASINACOSATANATAN2TAN DP_QC_CHANGEPITCH DP_QC_CMD DP_QC_COPYENTITY DP_QC_CRC16 DP_QC_CVAR_DEFSTRING DP_QC_CVAR_STRING DP_QC_CVAR_TYPE DP_QC_EDICT_NUM DP_QC_ETOS DP_QC_FINDCHAIN DP_QC_FINDCHAINFLAGS DP_QC_FINDCHAINFLOAT DP_QC_FINDFLAGS DP_QC_FINDFLOAT DP_QC_FS_SEARCH DP_QC_GETLIGHT DP_QC_GETSURFACE DP_QC_GETSURFACEPOINTATTRIBUTE DP_QC_GETTAGINFO DP_QC_MINMAXBOUND DP_QC_MULTIPLETEMPSTRINGS DP_QC_NUM_FOR_EDICT DP_QC_RANDOMVEC DP_QC_SINCOSSQRTPOW DP_QC_STRFTIME DP_QC_STRINGBUFFERS DP_QC_STRINGCOLORFUNCTIONS DP_QC_STRING_CASE_FUNCTIONS DP_QC_STRREPLACE DP_QC_TOKENIZEBYSEPARATOR DP_QC_TRACEBOX DP_QC_TRACETOSS DP_QC_TRACE_MOVETYPE_HITMODEL DP_QC_TRACE_MOVETYPE_WORLDONLY DP_QC_UNLIMITEDTEMPSTRINGS DP_QC_URI_ESCAPE DP_QC_VECTOANGLES_WITH_ROLL DP_QC_VECTORVECTORS DP_QUAKE2_MODEL DP_QUAKE2_SPRITE DP_QUAKE3_MAP DP_QUAKE3_MODEL DP_REGISTERCVAR DP_SND_DIRECTIONLESSATTNNONE DP_SND_FAKETRACKS DP_SND_OGGVORBIS DP_SND_STEREOWAV DP_SOLIDCORPSE DP_SPRITE32 DP_SV_BOTCLIENT DP_SV_CLIENTCOLORS DP_SV_CLIENTNAME DP_SV_CMD DP_SV_CUSTOMIZEENTITYFORCLIENT DP_SV_DRAWONLYTOCLIENT DP_SV_DROPCLIENT DP_SV_EFFECT DP_SV_ENTITYCONTENTSTRANSITION DP_SV_MODELFLAGS_AS_EFFECTS DP_SV_MOVETYPESTEP_LANDEVENT DP_SV_NETADDRESS DP_SV_NODRAWTOCLIENT DP_SV_ONENTITYNOSPAWNFUNCTION DP_SV_PING DP_SV_PLAYERPHYSICS DP_SV_POINTPARTICLES DP_SV_POINTSOUND DP_SV_PRECACHEANYTIME DP_SV_PRINT DP_SV_PUNCHVECTOR DP_SV_ROTATINGBMODEL DP_SV_SETCOLOR DP_SV_SHUTDOWN DP_SV_SLOWMO DP_SV_WRITEUNTERMINATEDSTRING DP_TE_BLOOD DP_TE_BLOODSHOWER DP_TE_CUSTOMFLASH DP_TE_EXPLOSIONRGB DP_TE_FLAMEJET DP_TE_PARTICLECUBE DP_TE_PARTICLERAIN DP_TE_PARTICLESNOW DP_TE_PLASMABURN DP_TE_QUADEFFECTS1 DP_TE_SMALLFLASH DP_TE_SPARK DP_TE_STANDARDEFFECTBUILTINS DP_TRACE_HITCONTENTSMASK_SURFACEINFO DP_VIEWZOOM EXT_BITSHIFT FRIK_FILE FTE_STRINGS KRIMZON_SV_PARSECLIENTCOMMAND NEH_CMD_PLAY2 NEH_RESTOREGAME NEXUIZ_PLAYERMODEL NXQ_GFX_LETTERBOX PRYDON_CLIENTCURSOR TENEBRAE_GFX_DLIGHTS TW_SV_STEPCONTROL ^7QuakeC extensions for menu: BX_WAL_SUPPORT DP_CINEMATIC_DPV DP_FONT_VARIABLEWIDTH DP_GECKO_SUPPORT DP_MENU_EXTRESPONSEPACKET DP_QC_ASINACOSATANATAN2TAN DP_QC_CMD DP_QC_CRC16 DP_QC_CVAR_TYPE DP_QC_RENDER_SCENE DP_QC_STRFTIME DP_QC_STRINGBUFFERS DP_QC_STRINGCOLORFUNCTIONS DP_QC_STRING_CASE_FUNCTIONS DP_QC_STRREPLACE DP_QC_TOKENIZEBYSEPARATOR DP_QC_UNLIMITEDTEMPSTRINGS DP_QC_URI_ESCAPE FTE_STRINGS ^70 SDL joystick(s) found: ^7GL_MAX_TEXTUREUNITS = 1 ^7OpenGL backend started. ^7Trying to load library... "libjpeg.dll" - loaded. ^7Trying to load library... "libpng12.dll" - loaded. ^7S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... ^7SndSys_Init: using the SDL module ^7Wanted audio Specification: ^7 Channels : 2 ^7 Format : 0x8010 ^7 Frequency : 48000 ^7 Samples : 4096 ^7Obtained audio specification: ^7 Channels : 2 ^7 Format : 0x8010 ^7 Frequency : 48000 ^7 Samples : 4096 ^7Sound format: 48000Hz, 2 channels, 16 bits per sample ^7Found 1 cdrom drives. ^7No CD in drive 0. ^7CDAudio_Init: No CD in player. ^7Can't get initial CD volume ^7CD Audio Initialized ^7========Initialized========= ^7Serverinfo packet received. ^7Server protocol is QUAKEDP ^7 ^7 ^7 ^7 ^7^3the Necropolis ^7No CD in player. ^7You got the shells ^7CL_Disconnect ^7Host_ShutdownServer ^7Require all of: ^7OpenGL Backend shutting down ====== Log stopped (Wed Apr 09 21:22:32 2008) ======