Graphics3D 800,600,32,2 SetBuffer BackBuffer() ;######################################## Include "sprite candy.bb" Include "blitzsys.bb" ;######################################## Global Camera = CreateCamera() Global MainHUD = HUD_Create(Camera) ;######################################## Type TObject Field LeftPart Field MainPart Field RightPart Field Layer Field LayerWidth Field LayerHeight Field Resource Field Percentage Field Path$ End Type ;######################################## Function ControlObjects() XPosition = 0 For Objects.TObject = Each TObject HUD_PositionObject(Objects\LeftPart, XPosition, 0) XPosition = XPosition + HUD_GetObjectWidth(Objects\LeftPart) HUD_PositionObject(Objects\MainPart, XPosition,0) XPosition = XPosition + HUD_GetObjectWidth(Objects\MainPart) HUD_PositionObject(Objects\RightPart, XPosition,0) XPosition = XPosition + HUD_GetObjectWidth(Objects\RightPart) Next End Function ;######################################## Function ChangePercentage(ObjHandle, percent) TempObject.TObject = Object.TObject(ObjHandle) If TempObject\MainPart <> 0 Then HUD_RemoveObject(TempObject\LeftPart) HUD_RemoveObject(TempObject\MainPart) HUD_RemoveObject(TempObject\RightPart) End If TempObject\LeftPart = HUD_CreateImage(TempObject\Layer, 0, 0,0,0,(Float#(percent)/100.0)*Float#(TempObject\LayerWidth)) TempObject\MainPart = HUD_CreateImage(TempObject\Layer,0,0,((Float#(percent)/100.0))*Float#(TempObject\LayerWidth),0,TempObject\LayerWidth-(((Float(percent)/100.0)*TempObject\LayerWidth)*2)) TempObject\RightPart = HUD_CreateImage(TempObject\Layer,0,0,((Float#(percent)/100.0)*TempObject\LayerWidth)+(TempObject\LayerWidth-(2*(Float(percent)/100.0)*TempObject\LayerWidth)),0,(Float(percent)/100.0)*TempObject\LayerWidth) TempObject\Percentage = percent HUD_SetObjectOrigin(TempObject\LeftPart, -1,-1) HUD_SetObjectOrigin(TempObject\MainPart, -1,-1) HUD_SetObjectOrigin(TempObject\RightPart, -1,-1) HUD_SetObjectSize(TempObject\LeftPart, (Float#(HUD_GetObjectWidth(TempObject\LeftPart))/Float#(TempObject\LayerHeight)*300.0),300) HUD_SetObjectSize(TempObject\MainPart, (Float#(HUD_GetObjectWidth(TempObject\MainPart))/Float#(HUD_GetObjectHeight(TempObject\MainPart))*350.0),300) HUD_SetObjectSize(TempObject\RightPart, (Float#(HUD_GetObjectWidth(TempObject\RightPart))/Float#(HUD_GetObjectHeight(TempObject\RightPart))*350.0),300) End Function ;######################################## Function AddImage(path$) TempObject.TObject = New TObject TempObject\Path$ = path$ TempObject\Resource = HUD_LoadImageResource(path$) TempObject\Layer = HUD_CreateLayer(MainHUD, TempObject\Resource) TempImage = LoadImage(path$) TempObject\LayerWidth = ImageWidth(TempImage) TempObject\LayerHeight = ImageHeight(TempImage) FreeImage(TempImage) ChangePercentage(Handle(TempObject), 10) Return Handle(TempObject) End Function ;######################################## Function MoveObjectUp(ObjHandle) ObjectBefore.TObject = Before Object.TObject(ObjHandle) End Function ;######################################## AddImage("C (10).JPG") ;######################################## Repeat ;######################################## HUD_Update() ControlObjects() RenderWorld Flip Cls ;######################################## Until KeyHit(1) ;######################################## ;(Float#(ImageWidth(TempImage))/Float#(ImageHeight(TempImage)))*300.0,300