my $width = (32 * 2 ) / 640 ; my $height = (32 * 2) / 480 ; my $x = -1; my $y = 1; my $xmax = $x + $width; my $ymax = $y - $height; glBegin(GL_QUADS); glVertex($x, $y, 0.0); # Top Left glVertex( $xmax, $y, 0.0); # Top Right glVertex( $xmax,$ymax, 0.0); # Bottom Right glVertex($x,$ymax, 0.0); # Bottom Left glEnd(); # done with the polygon