/* Copyright (C) 2006 - 2008 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: gas_clouds SD%Complete: 0 SDComment: SDCategory: EndScriptData */ #include "sc_creature.h" #include "../../../../game/Player.h" struct MANGOS_DLL_DECL gas_cloudsAI : public ScriptedAI { gas_cloudsAI(Creature *c) : ScriptedAI(c) {Reset();} bool spellHit; uint32 spellHit_timer; void Reset() { spellHit = false; spellHit_timer = 300000; } void Aggro(Unit *who) { } void UpdateAI(const uint32 diff) { if (spellHit == true) { if (spellHit_timer < diff) { spellHit = false; }else spellHit_timer -= diff; } } void SpellHit(Unit *Hitter, const SpellEntry *Spellkind) { if(Hitter->GetTypeId() == TYPEID_PLAYER) { if(Spellkind->Id == 30427 && !spellHit) { ItemPosCountVec dest; uint8 msg = ((Player*)Hitter)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, 22572, 1); if( msg == EQUIP_ERR_OK ) { Item * item = ((Player*)Hitter)->StoreNewItem( dest, 22572, 1); spellHit = true; }else ((Player*)Hitter)->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW,NULL,NULL); } } } }; CreatureAI* GetAI_gas_clouds(Creature *_Creature) { return new gas_cloudsAI (_Creature); } void AddSC_gas_clouds() { Script *newscript; newscript = new Script; newscript->Name="gas_clouds"; newscript->GetAI = GetAI_gas_clouds; m_scripts[nrscripts++] = newscript; }