images { // Here we load some images to be used later in the EDC // The COMP setting lets us compress images without // losing any quality. Here we go! image: "stretch.png" COMP; image: "logo.png" COMP; } collections { group { // This section is necessary to make sure it is loaded // as a background and not something else. name: "e/desktop/background"; data { item: "style" "2"; } parts { part { name: "baseimage"; description { state: "default" 0.0; // By not setting any rel1 and rel2 points, we make // this image stretch over the entire container/screen. // Having a wallpaper that has a central focus point // will be optimal when it gets scaled. Next, we set // the image to be used as the base. image { normal: "stretch.png"; } // This next setting can be turned on (1) and turned // off (0) to make the image smooth when it is scaled // to different resolution monitors. Test it. Use it. fill { smooth: 0; } } } part { name: "baselogo"; description { state: "default" 0.0; // Here we make our logo. In theory, since the min // and max values are set for the image being used, // there will be no scaling in any direction. Make // sure you set the values to the X and Y length of // your logo. min: 300 300; max: 300 300; // This section is not needed as the part will centre // itself. For those that want to move the image // around and off centre, try setting some different // rel1 and rel2 values. Long story short, if min and // max are already set, the image will centre itself // between the topleft (rel1) and bottomright (rel2) // Trial and error is a good guide here. Also, invest // some time in compiling edje_editor from CVS. To get // a better understanding of these values. // rel1 { // relative: 0.0 0.0; //} //rel2 { // relative: 1.0 1.0; //} // // Lastly, we set our logo image here to finish // your new background. Enjoy it! image { normal: "logo.png"; } } } } } }